Game Development Community

Plan for Adam DeGrandis

by Adam deGrandis · 11/11/2004 (7:06 pm) · 2 comments

I have updated Games Extract with new textures (brick and concrete) and a new tutorial.

Clint Brewer pointed me to this article. Let me tell you, it's AWESOME. It covers how to equalize light information across a texture, thus ending blotchy spots in textures FOREVAAAAR!

Or at least most of the time, as far as I can see.

Inspired by the original article, I wrote my own quick little guy that covers the information... although it goes into slightly less detail, so it's still worth looking at the original one. plus, the original explains the science behind it, which is nice to know. fyi.

so thats that. Go check them out.

#1
11/11/2004 (8:28 pm)
Very cool stuff adam, good article. :)
#2
11/12/2004 (10:08 am)
excellent work!

are some license restriction in your textures?