Plan for Adam DeGrandis
by Adam deGrandis · 11/11/2004 (7:06 pm) · 2 comments
I have updated Games Extract with new textures (brick and concrete) and a new tutorial.
Clint Brewer pointed me to this article. Let me tell you, it's AWESOME. It covers how to equalize light information across a texture, thus ending blotchy spots in textures FOREVAAAAR!
Or at least most of the time, as far as I can see.
Inspired by the original article, I wrote my own quick little guy that covers the information... although it goes into slightly less detail, so it's still worth looking at the original one. plus, the original explains the science behind it, which is nice to know. fyi.
so thats that. Go check them out.
Clint Brewer pointed me to this article. Let me tell you, it's AWESOME. It covers how to equalize light information across a texture, thus ending blotchy spots in textures FOREVAAAAR!
Or at least most of the time, as far as I can see.
Inspired by the original article, I wrote my own quick little guy that covers the information... although it goes into slightly less detail, so it's still worth looking at the original one. plus, the original explains the science behind it, which is nice to know. fyi.
so thats that. Go check them out.
About the author
Torque 3D Owner Timothy Aste