Plan for Ben Woodhead
by Ben Woodhead · 10/26/2004 (9:05 am) · 7 comments
The life of an intern:
Long hours of grueling work for no pay but hey I don't have to convince you. You're thinking were do I sign up.
Well, if you are serious about game development then I would highly recommend that you talk with GG about becoming an Intern. You have to ask yourself the question about how important it is to you.
Here is my experience interning at GG.
Well, the first and most important is that they have some really good coffee here. Actually, they really do but the first thing is that it has been a lot of fun. I love going to work every morning and I can't say that about other jobs I have had. Everybody here is very friendly and are willing to talk to you about anything.
For me I spent part of my time working on documentation to help GG and the community (you guys are going to love the docs, josh has been working like mad on them) and the other half of my time was spend working on my game, occasionally playing games and talking with the staff about games and tech.
When I arrived at GG, I had no idea how to go about my game idea using torque. I had the same feeling that I have heard other people say "torque is for FPS". Well, let me tell you it is not. I wrote a board game using torque and it was very easy. Having the ability to ask people like Robert or Josh for help gave me the ability to have my game up and running in a few days. There is no better way to learn then to try and have access to people that will sit down and tell you what you are doing wrong.
While here I also had a chance to go to IGC and to make that even better I went with a GG employee name tag. That was my first experience at a game conference and being a part of the GG team for there own conference just made things that much better. People came up to me to show me there games and to introduce themselves. It was amazing, everything from the speakers, the seminars and the multiplayer zap ( zap rules ).
When it all comes down to it. I have learned a lot about business, game development and I have meet a lot of people that will be around to help me get my Game Dev company off the ground. Being an Indie means that you are going to have to rely on other people at time. What better way then to come out here and help them out.
Oh, almost forgot to mention one really cool thing about being here. Man on Man GG has a lot going on and getting a chance to see it all was really amazing. These guys are amazing, every one of them are working on multiple things and well all I can say is that its going to be an exciting year for GG and the community.
Well thats it, thats all. I am heading home on Thursday (Oct 28). Hopefully, I will have the chance to come back and do it again.
Thanks GG,
Ben Woodhead.
Long hours of grueling work for no pay but hey I don't have to convince you. You're thinking were do I sign up.
Well, if you are serious about game development then I would highly recommend that you talk with GG about becoming an Intern. You have to ask yourself the question about how important it is to you.
Here is my experience interning at GG.
Well, the first and most important is that they have some really good coffee here. Actually, they really do but the first thing is that it has been a lot of fun. I love going to work every morning and I can't say that about other jobs I have had. Everybody here is very friendly and are willing to talk to you about anything.
For me I spent part of my time working on documentation to help GG and the community (you guys are going to love the docs, josh has been working like mad on them) and the other half of my time was spend working on my game, occasionally playing games and talking with the staff about games and tech.
When I arrived at GG, I had no idea how to go about my game idea using torque. I had the same feeling that I have heard other people say "torque is for FPS". Well, let me tell you it is not. I wrote a board game using torque and it was very easy. Having the ability to ask people like Robert or Josh for help gave me the ability to have my game up and running in a few days. There is no better way to learn then to try and have access to people that will sit down and tell you what you are doing wrong.
While here I also had a chance to go to IGC and to make that even better I went with a GG employee name tag. That was my first experience at a game conference and being a part of the GG team for there own conference just made things that much better. People came up to me to show me there games and to introduce themselves. It was amazing, everything from the speakers, the seminars and the multiplayer zap ( zap rules ).
When it all comes down to it. I have learned a lot about business, game development and I have meet a lot of people that will be around to help me get my Game Dev company off the ground. Being an Indie means that you are going to have to rely on other people at time. What better way then to come out here and help them out.
Oh, almost forgot to mention one really cool thing about being here. Man on Man GG has a lot going on and getting a chance to see it all was really amazing. These guys are amazing, every one of them are working on multiple things and well all I can say is that its going to be an exciting year for GG and the community.
Well thats it, thats all. I am heading home on Thursday (Oct 28). Hopefully, I will have the chance to come back and do it again.
Thanks GG,
Ben Woodhead.
#2
10/26/2004 (11:17 am)
Wow. Going home so soon, you just got here. It was great to have you pounding away on the keyboard and seeing your game in an internship come along. When people ask me how do you break into the game industry now, my stock answer is you want to join the revolution or work as a cog in the machine? If you're ready for going 'indie' a GG internship is a great place to start.
#4
We'll have to snag beers tomorrow night before you take off. :)
10/26/2004 (1:00 pm)
Ben, it was great having you around. You've worked on some cool stuff, and I'm looking forward to the completion of the project you're currently on. :)We'll have to snag beers tomorrow night before you take off. :)
#5
10/26/2004 (4:11 pm)
It sounds like you left with a lot more than you came with--and I don't mean the coffee packets. :)
#6
Jay: Ya, it really doesn't matter if you are interested in working for commercial games or indie, working for GG is a great way to get some experience. Personally, I am happier in the indie world. :)
John: I had a lot of fun at IGC. It was great to meet you, you have done a great job with the lighting and I am looking forward to seeing more. I am definately going to try to get back to IGC next year.
Josh: Thanks Josh. Ohh yeah, going out for a beer sounds good to me.
Eric: Yeah, the interning here is great. You spend part of your time helping them out and they spend part of there time helping you out. Its a great way to do things. They aren't just using the interns to get there work done. Instead, they are keeping things balanced.
Its great, I don't want to leave.. :(
Ben
10/27/2004 (9:02 am)
Hello Everybody, Jay: Ya, it really doesn't matter if you are interested in working for commercial games or indie, working for GG is a great way to get some experience. Personally, I am happier in the indie world. :)
John: I had a lot of fun at IGC. It was great to meet you, you have done a great job with the lighting and I am looking forward to seeing more. I am definately going to try to get back to IGC next year.
Josh: Thanks Josh. Ohh yeah, going out for a beer sounds good to me.
Eric: Yeah, the interning here is great. You spend part of your time helping them out and they spend part of there time helping you out. Its a great way to do things. They aren't just using the interns to get there work done. Instead, they are keeping things balanced.
Its great, I don't want to leave.. :(
Ben
#7
10/27/2004 (2:35 pm)
Can I take your place at GG? :) 
Torque 3D Owner Michael Cozzolino
Big Monk Games
:-)