Plan for David Erenger
by David Erenger · 10/26/2004 (1:11 am) · 12 comments
I'm working on a game with the swedish armed forces in centrum. It will be a fps game, pretty much like battlefield 1942. For now I have some vehicles and some weapons done, my plan is to get in a lot of different vehicles, mostly tanks, armoured personal carriers and all terrain vehicles.
Now I'm working to get the forest done. I only have like 3 different trees but more will come.
Maby I will release a forest pack with some trees, foliage, custom terrain and detail textures. That is if someone is interested in bying it.
Here are some screenshots of the forest now:




And some shots of my main soldier, the swedish riffleman:




Hope you like it.
Two new shots to show the pinetree and also new terrain texture, looks a little more scandinavian :)


Now I'm working to get the forest done. I only have like 3 different trees but more will come.
Maby I will release a forest pack with some trees, foliage, custom terrain and detail textures. That is if someone is interested in bying it.
Here are some screenshots of the forest now:




And some shots of my main soldier, the swedish riffleman:




Hope you like it.
Two new shots to show the pinetree and also new terrain texture, looks a little more scandinavian :)


About the author
#2
10/26/2004 (1:36 am)
Image links dead?
#3
10/26/2004 (1:46 am)
hm... damn geocities, now the images works.
#4
10/26/2004 (4:47 am)
Some really nice work there David. What are the poly counts on the various trees like?
#5
10/26/2004 (5:12 am)
Thats some mighty-nasty-fine looking greenery you got there :) Really slick screens. The landscape doesnt look too scandinavian though. It seems too warm there:)
#6
Very cool to see the Environment pack in action! Good luck and keep us posted further!
Craig, the poly counts range from 500 - 1200 for trees depending on how complicated the tree is (for the trees from the content pack). :)
10/26/2004 (8:49 am)
Some that stuff looks familiar :)Very cool to see the Environment pack in action! Good luck and keep us posted further!
Craig, the poly counts range from 500 - 1200 for trees depending on how complicated the tree is (for the trees from the content pack). :)
#7
Nice looking scenes there, don't forget the winter theme.
10/26/2004 (10:29 am)
Hmm, so that was how I looked while i was in service!! :)Nice looking scenes there, don't forget the winter theme.
#8
@craig, the polycount is at range from 150 to 500, :)
Timothy, the terrain texture and detail texture are from your great environment pack, working on my own right now. The trees escept the white, are generated with the treemagicG2 and then modified and addad lod and such in max. And they have new textures. I will redone all tree in max so there will be no problem with aliencodec later on.
this is to show of the trees I
10/26/2004 (10:48 am)
hehe, good you like it.@craig, the polycount is at range from 150 to 500, :)
Timothy, the terrain texture and detail texture are from your great environment pack, working on my own right now. The trees escept the white, are generated with the treemagicG2 and then modified and addad lod and such in max. And they have new textures. I will redone all tree in max so there will be no problem with aliencodec later on.
this is to show of the trees I
#9
Thanks for checking out the Environment pack too :)
10/26/2004 (11:59 am)
Very cool dave, keep up the good work!Thanks for checking out the Environment pack too :)
#10
Love the trees and landscapes this looks very promising and trust me it's not often I say that!
10/26/2004 (1:17 pm)
First person to get the camoflage right! Anyone doing an army based game take note THIS is why real soldiers can carry out an ambush they blend IN!Love the trees and landscapes this looks very promising and trust me it's not often I say that!
#11
Pictures 1,2,4,5,6,7 the undergrowth doesn't quite blend in...
Picture 1 there are some nice ferns at the back... You should use more of them...
10/26/2004 (10:56 pm)
Ya... nice trees... but i agree with Xtian... Pictures 1,2,4,5,6,7 the undergrowth doesn't quite blend in...
Picture 1 there are some nice ferns at the back... You should use more of them...
#12
10/29/2004 (1:18 am)
Looks like Ghost recon... cool, well done. 
Torque Owner Christian Herzog
The farn though, is too green and doesn't really fit in the scene.