Plan for Anthony Rosenbaum
by Anthony Rosenbaum · 10/05/2004 (1:01 pm) · 0 comments
Well the last few months have been exciting. Lore has just had it's Mav Olympics which was great, our first step at modding Lore, soon the community will get all the necessary files to make all sorts of enhancements.
Lore 1.3 is totally different than the current 1.2. We have the lighting pack in, weapons geometry, and a prototype of Torque AI.
The lighting pack is nice to mix up the look of the environments. Weapon geometry, well they are just cool. I also have hounded Logan so that we get some cool animations. I think you will enjoy the spinning gatlin gun and the fire animations he has created.
The AI system is based around making an intuitive Nav-graph and developing bots with a finite state machine. I will leave the technical aspect too the actual developers, but worry not I have focused the last month exclusively on developing some bots, and levels to use them. I will be happy to show and explain the process involved.
Also I will be watching any one playing Bitshifters. After getting addicted to the game last year, I was privilege to be asked to make maps for the team. I have added a whole lot of templates which can provide hours of fun during IGC if you get done with the main demo ( that is what I did last year ). The demo of Bitshifter though is the main news . If you only say it last year, and missed out of the alpha testing, well you are in for something special. The bits are different, the enemies are different, the flying is different, and well I don't want to say anything else. But even you alpha testers will be surprised with what PD, Jason, Kirk, and Nauris have added.
Anyway I can't wait to see what everyone else is bringing. It will be quite a spectacle. See you on Thursday
Lore 1.3 is totally different than the current 1.2. We have the lighting pack in, weapons geometry, and a prototype of Torque AI.
The lighting pack is nice to mix up the look of the environments. Weapon geometry, well they are just cool. I also have hounded Logan so that we get some cool animations. I think you will enjoy the spinning gatlin gun and the fire animations he has created.
The AI system is based around making an intuitive Nav-graph and developing bots with a finite state machine. I will leave the technical aspect too the actual developers, but worry not I have focused the last month exclusively on developing some bots, and levels to use them. I will be happy to show and explain the process involved.
Also I will be watching any one playing Bitshifters. After getting addicted to the game last year, I was privilege to be asked to make maps for the team. I have added a whole lot of templates which can provide hours of fun during IGC if you get done with the main demo ( that is what I did last year ). The demo of Bitshifter though is the main news . If you only say it last year, and missed out of the alpha testing, well you are in for something special. The bits are different, the enemies are different, the flying is different, and well I don't want to say anything else. But even you alpha testers will be surprised with what PD, Jason, Kirk, and Nauris have added.
Anyway I can't wait to see what everyone else is bringing. It will be quite a spectacle. See you on Thursday
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