Game Development Community

Plan for Alex

by Alexander Loren · 09/24/2004 (10:52 pm) · 5 comments

Lately I haven't been able to devote much of my time to working on projects as school has started and is taking up a great deal of my time. Though with the lack of time to work on more major projects, I have been able to finish up a few side projects, work on some, and even start a new one.

The new side project is one named Seam Ripper, used for taking seams out of non-tileable textures as the name implies. It is also being developed with the same interface as one of my other projects, MEdit. Constructive criticism with the application and media is more then welcome.

Image:
www.3dhangout.com/uploads/seamripper_002.jpg

#1
09/24/2004 (11:50 pm)
Seems like a great idea...
But wouldn't it be better as a plugin for something else?
#2
09/25/2004 (1:18 am)
Looks great...
How much is it?
#3
09/25/2004 (1:34 am)
looks good I would be interested in using this :)

demo avail?
#4
09/25/2004 (5:31 pm)
I'd be interested as well. I've used Photoshop's pattern maker, however, a lot of times it will cut the image all to shit and make it look horrible. I have also tried other programs that generates a seamless image but most of em aren't very satisfactory. So keep us updated on this, hopefully it will turn out really well.

-Jase
#5
09/26/2004 (7:23 pm)
@Jase: I just wrote and submitted a Photoshop tutorial on how to make seamless textures from scratch w/o any plugins or external programs, check here if interested:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6484