Game Development Community

Plan for Charles Malbaurn

by Charlie Malbaurn · 09/23/2004 (2:35 pm) · 4 comments

For anyone wondering, I'm still at work with the syntax editor. I've taken some time off due to being hit by a hurricane and then taking a long trip back north to visit family. There will probably be another short break as we are about to be hit by another hurricane.


Right now I've directed my attention to creating a xml representation of the object structure and functions so that others who want to throw a quick editor together that has intellisense and auto complete and from there finish building the one I have.

I have been asked to work on an editor that would be pre-built into the engine.

I have one problem with this. That's the fact that I cant see much point doing live script editing since some of these scripts might already be in memory when there being edited.
I was considering using an outside looking in approach. Meaning that when you run the scripts you can than run Torque from within the editor. I am also looking at how to go about real time editing of scripts.

I plan on releasing the editor as freeware with the option to donate due to the fact that everyone's been helpful with helping me out with questions here and there.

I know this plan is a jumbled mess but I got some storm shutter putting up to do.
Peace to all,
Charlie

#1
09/23/2004 (2:43 pm)
I know all about those hurricanes, we were just hit by Ivan. Good luck with Jeanne.
#2
09/23/2004 (7:19 pm)
Hopefully it all goes well for you...
I don't think we have hurricanes or any twisters in Australia.
#3
09/24/2004 (3:16 am)
Hope you survive ;)
Sure we get hurricanes in Aus... Up around Darwin etc... Not many though.
#4
09/24/2004 (10:07 pm)
Well as for real-time editing all you'd have to do is add a button to save and re-execute the script and it will be updated in memory.

-Jase