Game Development Community

Plan for Britton LaRoche

by Britton LaRoche · 08/21/2004 (6:14 am) · 6 comments

Wow this modeling stuff is eeeeaassssy. Man, if I had only known what a piece of cake it is. Looks like I might even have a little bit o tallent or something,


www.burgerwar.com/modules/gallery/albums/album01/ampedBotMain_a.jpgwww.burgerwar.com/modules/gallery/albums/album01/ampedBotMain2_001.jpg


www.burgerwar.com/modules/gallery/albums/album01/ampedbot_red.thumb.jpgwww.burgerwar.com/modules/gallery/albums/album01/base_bot_progress.thumb.jpgwww.burgerwar.com/modules/gallery/albums/album01/ampedbot_black2.thumb.jpgwww.burgerwar.com/modules/gallery/albums/album01/ampedbot_action2_bright.thumb.jpg


I've helped out with riggin models with the skin modifier and its a real pain. This is a segmented model and I simply linked each segment to a bone. Making armored players or bots like this as a segmented model should be a pice o cake. Mind you this is my first ever player model. So its not the most beautiful thing ever, but hey it works. It has 500 poly's and there is no skin modifier that eats up the cpu. I droped in tons of them last night with ahdly any noticeable hit to the FPS... No I think I know why tribes had armored models. Its a greatly efficient method of rendering a character.

I have a free shot gun you can get here, photo on next page:
Foo Stick

Made that on Thursday. It was my first ever weapon. This is fun. I may crank out a whole bunch for fun.... next up is a futuristic weapon for the Amped Bot. The pictures above are of Amped Bot 101. Fresh off the assembly line and running around in game.

#1
08/21/2004 (7:54 am)
What do you mean by "Armored" models? And why would that be more efficent?
#2
08/21/2004 (8:44 am)
@stefan, Well I mean Segmented models. Each piece is seperate. Like the forarm is seperate from the upper arm. So when the arm bends at the bone the forearm mesh moves up but the forearm mesh does not deform like the skin modifier. The way TGE handles it is to do the deformation on the fly in game, which can be costly with a 3000 poly model... all those deformations as a character runs hops and jumps about in front of you.

A segmented model does not have that issue. The mesh moves but does not deform... hense no cpu hit. An Armored model makes a great excuse to use a segmented model since armor does not deform as the player moves about.
#3
08/21/2004 (8:47 am)
So the amped bot really hums along at 500 polys and no skin deformations.
#4
08/21/2004 (9:52 am)
oh, now I get it! Cool
#5
08/21/2004 (12:59 pm)
Makes me think of that show Lost in Space. ;P

-Jase
#6
08/21/2004 (7:46 pm)
Yeah cool. I'm having fun modeling the segment models. Way easy and as you can see I just make a bunch cylinders and cubes (no real tallent involved) So its lots of fun to do.