Plan for Travis Lerol
by Travis Lerol · 08/13/2004 (12:17 pm) · 1 comments
Given earlier project failures, which didnt really accomplish much beyond teaching me a few things about game development, I decided I wasnt going to attempt another massive project for a while.
Right....
Well, work on (see my last .plan) what I dubbed the Brewersford project is progressing nicely, and its just begging to be turned into an RPG. MMORPG popped to mind, but got quashed rather quickly. Too lazy.
Its going to be a nice little blend between FPS goodness and RPG. Medival, well, um, kinda. I'll fill you in once I throw up a proper web site and can explain the story. Its rather unique, though it admittedly requires some decent AI.
Multiplayer only. Dont want to bother with a singleplayer mode, though doing sp only would probably be an easier choice. Oh well.
Im roughly a quarter done with the initial demo, which is composed mainly of a fairly non-interactive world, few engine mods, and is basically a glorified concept example. Depending how motived I get on modelling, it could be done in anywhere from a couple weeks to a couple years. Yeah, one of my many hobbies may return to eat my time...its happened before.
Main problems I'll be facing are A. Broken sound on my laptop...its under warranty yet, and I'll be buying a new one before the years out regardless, but until I can bear to part with it for a month or buy my new toy, I can't very well do any sound editing. B. I suck at making textures. Meh, guess I may not be able to do absolutely everything solo.
Expect another update in about two weeks.
Right....
Well, work on (see my last .plan) what I dubbed the Brewersford project is progressing nicely, and its just begging to be turned into an RPG. MMORPG popped to mind, but got quashed rather quickly. Too lazy.
Its going to be a nice little blend between FPS goodness and RPG. Medival, well, um, kinda. I'll fill you in once I throw up a proper web site and can explain the story. Its rather unique, though it admittedly requires some decent AI.
Multiplayer only. Dont want to bother with a singleplayer mode, though doing sp only would probably be an easier choice. Oh well.
Im roughly a quarter done with the initial demo, which is composed mainly of a fairly non-interactive world, few engine mods, and is basically a glorified concept example. Depending how motived I get on modelling, it could be done in anywhere from a couple weeks to a couple years. Yeah, one of my many hobbies may return to eat my time...its happened before.
Main problems I'll be facing are A. Broken sound on my laptop...its under warranty yet, and I'll be buying a new one before the years out regardless, but until I can bear to part with it for a month or buy my new toy, I can't very well do any sound editing. B. I suck at making textures. Meh, guess I may not be able to do absolutely everything solo.
Expect another update in about two weeks.

dakz0rz
For problem B... You might be able to aquire yourself a textures maker, I dont know how the program is or you might be able to buy pre-made textures...
Heres the texture maker
http://texturemaker.thegamecreators.com/