Plan for Josh Ritter
by Prairie Games · 08/04/2004 (9:45 pm) · 8 comments
I bought a set of Dungeons and Dragons books for the first time in 20 years. It felt great... the inner child is still alive and well.
I am busy designing our SRD based core system... which Minions of Mirth rules will ride atop... it's a pretty large task... though, it's wonderful to have a solid foundation to implement... I don't especially like guess work or being forced to design as I go... the move to the SRD brings strength on a number of fronts...
I would have planned on the SRD from the beginning... it was only recently that the haze on the SRD and software usage lifted...
... and on that note, we have John Carmack announcing Quake3 will go GPL before the end of the year!!! :)
I would NEVER have started MoM with Quake2 had I known this... months and months ago I was guessing that maybe it would go GPL this christmas... I also pondered that it could just as easily be 2005, or maybe even 2006... had I known, I would have saved myself an AMAZING amount of work...
Well, never say die.
-Josh Ritter
Prairie Games
I am busy designing our SRD based core system... which Minions of Mirth rules will ride atop... it's a pretty large task... though, it's wonderful to have a solid foundation to implement... I don't especially like guess work or being forced to design as I go... the move to the SRD brings strength on a number of fronts...
I would have planned on the SRD from the beginning... it was only recently that the haze on the SRD and software usage lifted...
... and on that note, we have John Carmack announcing Quake3 will go GPL before the end of the year!!! :)
I would NEVER have started MoM with Quake2 had I known this... months and months ago I was guessing that maybe it would go GPL this christmas... I also pondered that it could just as easily be 2005, or maybe even 2006... had I known, I would have saved myself an AMAZING amount of work...
Well, never say die.
-Josh Ritter
Prairie Games
#2
A lot of my work centered around making Quake2 + it's art pipeline do things it wasn't designed to do... I shudder to think of the hours spent.
That which doesn't kill you...
-Josh
08/05/2004 (6:39 am)
Working on MoM as a Quake3 mod would have been preferable... Quake3's design is vastly superior. The third time was the charm.A lot of my work centered around making Quake2 + it's art pipeline do things it wasn't designed to do... I shudder to think of the hours spent.
That which doesn't kill you...
-Josh
#3
Josh, still, MoM looks awesome, I've told alot of RPG playing friends about it (showed the video) and they are really interested ...
08/05/2004 (8:50 am)
Q3, gpl, christmas ..... WuuuT!!!Josh, still, MoM looks awesome, I've told alot of RPG playing friends about it (showed the video) and they are really interested ...
#4
08/05/2004 (9:10 am)
I have alsow shown it to a few of my friends and none of them belives it was made with the Quake2 engine. I think that's a great accomplishment.
#5
John Carmack replied to my post on Slashdot about Quake 3 going open source. Pleasant surprise to see him answering questions from the general public. That guy has always impressed me with his work and attitude.
08/05/2004 (5:06 pm)
MOM2 using Quake3?John Carmack replied to my post on Slashdot about Quake 3 going open source. Pleasant surprise to see him answering questions from the general public. That guy has always impressed me with his work and attitude.
#6
08/05/2004 (6:46 pm)
Josh, would you mind saying how someone would get started working with one of the Quake engines? Is there a book? Documentation? Thanks. Joe
#7
@Mike: Holy cow! It was YOU that caused all the excitement... this made news on PlanetQuake and Blues News :) Very cool... and I am glad he answered :)
@Joe: There is a ton of stuff on the web about this technology... and a ton of source code... I have been working with Quake tech off and on for years... I would say, pick something fun and do it...
The next look at MoM may be surprising... :)
-Josh
08/05/2004 (7:40 pm)
@Jorgen and Stefan: Thanks! Wuuut is right!!!@Mike: Holy cow! It was YOU that caused all the excitement... this made news on PlanetQuake and Blues News :) Very cool... and I am glad he answered :)
@Joe: There is a ton of stuff on the web about this technology... and a ton of source code... I have been working with Quake tech off and on for years... I would say, pick something fun and do it...
The next look at MoM may be surprising... :)
-Josh
#8
08/05/2004 (8:36 pm)
What is SRD? 
Associate James Urquhart
Anyway, its a good thing you started off using Quake 2, otherwise you'd have been wasting many more months either waiting for quake 3, or implementing MoM as a quake 3 mod... Either way, by the time you got quake 3, you'd probably have gotten much more done in quake 2.
I guess you can always port over things from quake 3 if you require them :)