Plan for Adrian Wright
by Adrian Wright · 07/23/2004 (3:20 pm) · 4 comments
Main what a last couple weeks, I thought the time since E3 has been intense on all the change in Dark Horizons Lore, but we are really getting into the nitty gritty of testing, fixing bugs and adding new cool stuff. One of the pleasant things during this time has not only been the extreme hard work and long hours of the MGT staff, but the seeing community members starting to make new maps, get involved in testing, and the first player contributed content to DHL.
Look out for community member Paul "Wedge" D'Elia, he is not only a diehard Lore supporter but a GG comunity member. He has now 2 contributions to the 1.1 build of Lore.
First, Paul contributed a airstike ability for our infantry Mavs, and with little tweaking this will provide some much needed tactical play in countering deployable turrets.
Second, Paul contributed something that knocked a enviromental FX off my to-do list. In 2160 power is actually pulsed between power towers to distribute power to populated areas, Paul has come up with the perfect solution pictured below:

Several other things that are getting me all excited about the new build, and the current players, are simple raw FPS stuff like the ability to BLOW STUFF UP!!!!!!

Along with the ability to get info on the persistent battle, stats and community news in-game:


The other thing that has me all worked up is with the completion of DHL 1.1 we will begin work on the GOLD edition along with some other very sweet projects we will be previewing with the community at IGC.
Stay tuned next week: 1.1 release information......
www.darkhorizons-lore.com
www.maxgaming.net
Look out for community member Paul "Wedge" D'Elia, he is not only a diehard Lore supporter but a GG comunity member. He has now 2 contributions to the 1.1 build of Lore.
First, Paul contributed a airstike ability for our infantry Mavs, and with little tweaking this will provide some much needed tactical play in countering deployable turrets.
Second, Paul contributed something that knocked a enviromental FX off my to-do list. In 2160 power is actually pulsed between power towers to distribute power to populated areas, Paul has come up with the perfect solution pictured below:
Several other things that are getting me all excited about the new build, and the current players, are simple raw FPS stuff like the ability to BLOW STUFF UP!!!!!!
Along with the ability to get info on the persistent battle, stats and community news in-game:
The other thing that has me all worked up is with the completion of DHL 1.1 we will begin work on the GOLD edition along with some other very sweet projects we will be previewing with the community at IGC.
Stay tuned next week: 1.1 release information......
www.darkhorizons-lore.com
www.maxgaming.net
Robert Brim