Plan for Glen Rosenblatt
by Glen Rosenblatt · 06/24/2004 (2:53 am) · 4 comments
Hi all. This is my first .plan posting. After having licensed a copy of the engine in the middle of April I started immediately on a game idea that my (small) company had been kicking around now for a couple of years. It is a unique take on the action shooter genre. Some people may remember an old game called Abuse or a newer popular game out these days called Soldat. This is our take on the gameplay and control of those games but the setting and style is very different. So far in just barely over 2 quick moving months (had to take some breaks for personal reasons) our game is gradually coming together and on top of that is quite fun and playable at this stage!
Some screenshots of the level tentatively titled "Castle":

We do plan on integrating the lighting pack at some point in the future but haven't done so yet.
So far the features that have been implemented into the game include: GUI windows are nearly fully complete, integrated TGELobby on game browser for matchmaking, 2 selectable races, 2 selectable classes, spell system, player flight (this is a large part of the gameplay and lots of fun), deathmatch and capture the flag game type, and lots of other little "polish" features.
Still in the works are more maps, characters, and races, special bloodlust spells (you acquire more "bloodlust" by making multiple kills without dying), and statistics tracking (ala Unreal Tournament) which will persist player statistics and rank the top players on a ladder system.
The website for the game has been launched (low on content but we are working on it as hard as we are working on the game). If any of this interests you or you just want to be a troll take a visit and post some flames on our forum. We will be doing a public test of the game very soon for registered members of our site to be able to play the game for free initially while doing valuable testing and feedback for us.
Thanks for reading my .plan if you made it this far! :)
-Glen
Some screenshots of the level tentatively titled "Castle":

We do plan on integrating the lighting pack at some point in the future but haven't done so yet.So far the features that have been implemented into the game include: GUI windows are nearly fully complete, integrated TGELobby on game browser for matchmaking, 2 selectable races, 2 selectable classes, spell system, player flight (this is a large part of the gameplay and lots of fun), deathmatch and capture the flag game type, and lots of other little "polish" features.
Still in the works are more maps, characters, and races, special bloodlust spells (you acquire more "bloodlust" by making multiple kills without dying), and statistics tracking (ala Unreal Tournament) which will persist player statistics and rank the top players on a ladder system.
The website for the game has been launched (low on content but we are working on it as hard as we are working on the game). If any of this interests you or you just want to be a troll take a visit and post some flames on our forum. We will be doing a public test of the game very soon for registered members of our site to be able to play the game for free initially while doing valuable testing and feedback for us.
Thanks for reading my .plan if you made it this far! :)
-Glen
#2
06/24/2004 (5:07 am)
Cool, its got that old gritty doom and hexen/heretic look about it, but brought up to today. I like! :D
#3
06/24/2004 (5:25 am)
Is that a decal I see in the bottom pic?
#4
@Craig - Thanks :)
@Eric - I'm not the artist, i am the coder, but (not having looked for myself) I believe that it's simply a plane with alpha just over the ground.
06/24/2004 (6:15 am)
@Tony - thanks a lot, the lighting is actually not even close to final as this level is just about 65% complete, and we'd love to see what it would look like with the lighting pack addon, but can't afford it yet.@Craig - Thanks :)
@Eric - I'm not the artist, i am the coder, but (not having looked for myself) I believe that it's simply a plane with alpha just over the ground.

Torque Owner Tony Pottier
Very good project indeed :)