Plan for Trent Reimer
by Trent Reimer · 06/19/2004 (12:11 pm) · 5 comments
I feel like a moron posting my .plans after a heavy weight like Stefan ("heavy weight" is a boxing analogy and compliment in case English is a second language for any of you reading this) but then again being a moron has never stopped me from doing anything before...
Work has finally slowed down a bit and I have a few moments to attend to some of my hobbies, booyeah!
I am beginning to take a look at vehicle support in Torque. Torque's vehicle support is pretty good and I like the way vehicles (especially when they are not too fast) can be used effectively in a multi-player setting.
Also going to be tackling Blender. Wish me luck. I'm such a cross-platform afficionado it's not even funny. I know the interface is non-intuitive but when you look at the overall capabilities of the product it really is impressive.
Work has finally slowed down a bit and I have a few moments to attend to some of my hobbies, booyeah!
I am beginning to take a look at vehicle support in Torque. Torque's vehicle support is pretty good and I like the way vehicles (especially when they are not too fast) can be used effectively in a multi-player setting.
Also going to be tackling Blender. Wish me luck. I'm such a cross-platform afficionado it's not even funny. I know the interface is non-intuitive but when you look at the overall capabilities of the product it really is impressive.
About the author
#2
If you need to save the cash, most, or all, of the manual is available at blender.org for viewing online or to download for local reference in both HTML or PDF formats.
A good reference like the manual is a must for blender as there are too many things not documented via the UI right now. If you don't have a reference, you'll either be perplexed a lot or never become aware of some of its more powerful features. Once you grok it though, it works well, especially if you're a bit of a techy.
06/21/2004 (7:55 am)
Buy the newly available manual from blender.org if you can afford it. Its well worth the price and helps support development.If you need to save the cash, most, or all, of the manual is available at blender.org for viewing online or to download for local reference in both HTML or PDF formats.
A good reference like the manual is a must for blender as there are too many things not documented via the UI right now. If you don't have a reference, you'll either be perplexed a lot or never become aware of some of its more powerful features. Once you grok it though, it works well, especially if you're a bit of a techy.
#3
06/21/2004 (9:17 am)
trent, what exactly about vehicle support are you experimenting with?
#4
Wards Free Racing Game
And the new Blender exporter here
Although I'm pretty sure you already have them I thought I'd just make sure.
06/21/2004 (8:47 pm)
Best o luck trent! Be sure to grab the free racing demo here:Wards Free Racing Game
And the new Blender exporter here
Although I'm pretty sure you already have them I thought I'd just make sure.
#5
Thanks for the feedback and help guys!
06/22/2004 (12:07 pm)
@Adam, I'm looking at FlyingVehicle and HoverVehicle support and how best to handle things like mounting players and cameras. For example, I don't feel a desire to render the player inside the vehicle but I would like the option to render them parachuting to safety if the vehicle is shot down.Thanks for the feedback and help guys!

Torque 3D Owner Frogger