Plan for Pascal Bos
by Pascal Bos · 06/18/2004 (1:28 pm) · 5 comments
Yes that is right another plan from me. Hey I figured it took me so long to write my last I might as well put some extra time in and tell you about some other stuff I have been doing and at the same time give you a little update on my Gravrally work.
So first some Gravrally stuff. Like I wrote in my last plan, coming up with a descent design for the bikes did actually take me quite some more time than I expected. Now that I finally have I wanted to make some progress so last week I started doing some modelling. This is what I came up with after a few hours modelling.

It's the first draft, I'm going to sleep on it another day and see if I can do some more tweaking tomorrow after that, on with UV mapping and exporting. I can't wait to get this thing in game (maybe a good progress shot for my next plan)
Now Gravrally has been taking quite some of my available time but not all, here are 2 sheets that show some of the work I did the last 8 months or so (and a few older thingys but most of it is new).. These sheets are HUGE so give them some time.
TEXTURES
CONCEPT ART
You will probably be seeing more of some of the textures and concepts in the near future. Some of these where done for 21-6 and Bravetree for not yet revealed projects they are working on.
I have been seeing lots of art in the last few plans, I really like that please keep it coming. All these shiny pictures beat that boring code we need more pictures and more cool art ;)
Something completely different, if everything works out the way it should I'm going to be a a DAD somewhere in December, w00t. My girlfriend and I are really looking forward to this, I can't wait for December to come. You see I have been doing other things than just working on GR :)
So first some Gravrally stuff. Like I wrote in my last plan, coming up with a descent design for the bikes did actually take me quite some more time than I expected. Now that I finally have I wanted to make some progress so last week I started doing some modelling. This is what I came up with after a few hours modelling.

It's the first draft, I'm going to sleep on it another day and see if I can do some more tweaking tomorrow after that, on with UV mapping and exporting. I can't wait to get this thing in game (maybe a good progress shot for my next plan)
Now Gravrally has been taking quite some of my available time but not all, here are 2 sheets that show some of the work I did the last 8 months or so (and a few older thingys but most of it is new).. These sheets are HUGE so give them some time.
TEXTURES
CONCEPT ART
You will probably be seeing more of some of the textures and concepts in the near future. Some of these where done for 21-6 and Bravetree for not yet revealed projects they are working on.
I have been seeing lots of art in the last few plans, I really like that please keep it coming. All these shiny pictures beat that boring code we need more pictures and more cool art ;)
Something completely different, if everything works out the way it should I'm going to be a a DAD somewhere in December, w00t. My girlfriend and I are really looking forward to this, I can't wait for December to come. You see I have been doing other things than just working on GR :)
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#2
06/18/2004 (2:07 pm)
Aaawwww shut up, you better be posting your progress report (including pics) in a new plan soon, or there will be hell to pay for you :).
#3
06/18/2004 (4:43 pm)
nice work pascal! I love looking at your sutff.
#4
And congratulations, seriously. Daddy Decoy.
Very nice bike too, I love to see concepts turned into models so quickly.
06/18/2004 (5:45 pm)
Great work Pascal!! On the baby I mean. :)And congratulations, seriously. Daddy Decoy.
Very nice bike too, I love to see concepts turned into models so quickly.
#5
Show some textures later, it would be great to see the whole sketch>model>skin process.
06/19/2004 (10:53 am)
Ah, its good to see this monster in work. I mean you, Pascal :PShow some textures later, it would be great to see the whole sketch>model>skin process.
Associate Logan Foster
As for the bike, looking pretty cool buddy... but where's the texture? C'mon, chop, chop there is no rest for the Goat Lord :)