Plan for Matt Summers
by Matt Summers · 06/17/2004 (8:26 pm) · 4 comments
For all the gameSpace/ trueSpace users that are out there, Mike Jarosch and I are fast approching the release of version 1.5 of our DTS exporter for gs/ts.
So far this version adds:
Ground transform animation, visibility animation, proper object handeling, triggers and node export control is on the way.
Also, the billboard and sort flags were moved to the object name instead of the layer flag so you can use them on a per object basis.
Our additions to the dts SDK including the auto LOD code have been sent to GG so they can add them to CVS.
So far this version adds:
Ground transform animation, visibility animation, proper object handeling, triggers and node export control is on the way.
Also, the billboard and sort flags were moved to the object name instead of the layer flag so you can use them on a per object basis.
Our additions to the dts SDK including the auto LOD code have been sent to GG so they can add them to CVS.
#2
06/18/2004 (3:05 am)
Great! I'd be interested to know the answer to Ben's q too.
#3
06/18/2004 (4:25 am)
Matt, my hero .... *sighs*
#4
The autoLOD mimics multires in 3ds Max, allowing you to specify the percentage of geometry reduction to apply to a source shape and return a new shape with lesser geometry. I believe the original author of the vertex decimation code is Stan Melax.
My co author Mike has said numerous times he should just add the LOD generation code to Torque so it can build its own LOD at mission load. :)
Jorgen, thanks. its nice be appreciated. :)
06/18/2004 (5:12 am)
Ben,The autoLOD mimics multires in 3ds Max, allowing you to specify the percentage of geometry reduction to apply to a source shape and return a new shape with lesser geometry. I believe the original author of the vertex decimation code is Stan Melax.
My co author Mike has said numerous times he should just add the LOD generation code to Torque so it can build its own LOD at mission load. :)
Jorgen, thanks. its nice be appreciated. :)
Associate Ben Garney
What sort of auto LOD code is this? Geometry generation, or just some sort of selection algorithm?