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Plan for Ian 'Omroth' Hardingham

by Ian Omroth Hardingham · 05/31/2004 (2:23 am) · 0 comments

Cut Scene Voices

Well, it's now the scheduled time to organize the voices for Determinance, and that's likely to take up the next month pretty comprehensively. Our script writer and director, Thomas Richards, is one of the big theatre directors in the Oxford University drama scene. I'm usually fairly suspicious (and often just plain rude) about student theatre, but Tom has some pretty good contacts, and the best thing is these actors will work for free! We've posted audition details on the OUDS website (www.ouds.org/jobcentre.php) and are holding auditions next week, and sound tests at the recording locations available to us. After that, Tom and I are locking ourselves away at his grandparents' ranch for a few days to finish the script, and then in three weeks the recording starts. We've planned for a two-week recording period, working 8 hour days. Should be pretty intense: luckily my sound engineer Paul Taylor is very enthusiastic about the whole process.

The cut-scenes will be in-engine, and the "directing" mod is on my long list of things to do. Tom really wants to be presented with a process that lets him have more fine-direction control than is usually seen in in-engine cut scenes, something like setting up the actor's movements first, and then first-person controlling the camera in real time to get the shots right.

Determinance is now 8 months into development, and after having a major gameplay breakthrough last month, it's nice to be able to focus on a different area. Because of the new technology we had to code to get Determinance working even theoretically, it's been a *long* time between start and being able to actually play the game. But I can tell you: finally playing Dt, and finding it's got the elements I was always looking for, and not being able to stop playing it: that's a feeling and a half.

Ian
Mode 7 Games