Plan for Trent Reimer
by Trent Reimer · 05/01/2004 (9:21 am) · 1 comments
Stupid real life keeps getting in the way of game development. I recently made the move to linux. Kind of natural as a PHP/MySQL developer to move to LAMP (linux-apache-mysql-php). Personally I think PHP 5 is moving in an interesting direction (stronger OOP) and my curiousity is peaked by some of the recent efforts to build web and servlet servers in PHP. Bizarre, eh?
nanoweb.si.kz/
phplet.sourceforge.net/
waws.webability.info/
A couple things occured to me. If we could build a port of wxWidgets you could use PHP for almost anything. I already use it as a general scripting environment for a number of non-web purposes. Adding a PHP byte code compiler could also improve overall performance and make it easier for developers to distribute applications where they didn't want to expose the source. What do you think?
Now to the business at hand: I have just gotten my video card to play friendly with Torque (had to use Nvidia's install script to compile support for the Fedora Core 1 version of the Linux kernel with the old 4492 driver) and am eagerly awaiting the opportunity to spend some time working on some more game development. Hopefully that will happen in the next couple months.
Earlier I had proposed some work on AI players. I did get them to quit running into things and getting stuck as well as tweaking the process of hunting opponents (and being careful not to shoot friendlies) so that part went well enough.
As for developing individual characteristics I think I'll put that on hold and work on developing a dynamic "level of difficulty" factor into their behaviour. In other words if all the human players are useless the computer will show some mercy to them and if the human players are amazing the computer will let them have it from time to time.
Nobody dies in this game so I can't call it "Death Match" play but I guess at this point I'll be concentrating on "Points Match" and "Team Points Match" as I begin to define some of the basics.
Will also have to begin work on weapons (non-lethal hee hee)
I would like to thank the Garage Games and Game Beavers community for your helpfulness.
nanoweb.si.kz/
phplet.sourceforge.net/
waws.webability.info/
A couple things occured to me. If we could build a port of wxWidgets you could use PHP for almost anything. I already use it as a general scripting environment for a number of non-web purposes. Adding a PHP byte code compiler could also improve overall performance and make it easier for developers to distribute applications where they didn't want to expose the source. What do you think?
Now to the business at hand: I have just gotten my video card to play friendly with Torque (had to use Nvidia's install script to compile support for the Fedora Core 1 version of the Linux kernel with the old 4492 driver) and am eagerly awaiting the opportunity to spend some time working on some more game development. Hopefully that will happen in the next couple months.
Earlier I had proposed some work on AI players. I did get them to quit running into things and getting stuck as well as tweaking the process of hunting opponents (and being careful not to shoot friendlies) so that part went well enough.
As for developing individual characteristics I think I'll put that on hold and work on developing a dynamic "level of difficulty" factor into their behaviour. In other words if all the human players are useless the computer will show some mercy to them and if the human players are amazing the computer will let them have it from time to time.
Nobody dies in this game so I can't call it "Death Match" play but I guess at this point I'll be concentrating on "Points Match" and "Team Points Match" as I begin to define some of the basics.
Will also have to begin work on weapons (non-lethal hee hee)
I would like to thank the Garage Games and Game Beavers community for your helpfulness.
About the author

Torque Owner Mike Stoddart