Game Development Community

Plan for Thomas (TooKool) Oliver

by Thomas Oliver · 04/24/2004 (1:51 am) · 6 comments

Well my last plan I was working on my own game. That has been put on the back burner for the time being as I now have a job working for Luminous Studios. I am the Lead/Assistant Programmer on the "Gearo The Hero" project.

http://www.luminous-studios.com/

My first week with the company has been a great week. My todo list is growing at a nice rate and I am mangageing to keep on top of it. This week alone I have converted the project from 1.1 codebase (from back in 2002) to the new Head Release of Torque. I have managed to re-apply all the resources that was being used in the old base into the new base. Was not a small task since there was some big changes from the old base to the head base but I managed to tackle all of them.

Currently the project is doing great. More then 80% of the models have been modeled and animation are in place for most of them.

It seems the current show stoper and the biggest star on my list of todo is a melee combat system. I really liked the RW Melee system but it relies to much on the animation and nodes being setup a certain way.

My plan is to take about 6 to 8 hours to day and hammer out a nice rough draft of a melee system and get it into the code base and working.

I am really stoked about this project as it is so simple yet very fun to play. Even at its current early stages. I can only describe it as Zelda for the PC. Something that has not been done much for the PC. It seems all the current games are focuseing on the bleeding edge of graphics and realism that the roots of it all and the fun graphics days are starting to disappear. Well Gearo is a game that will bring the fun and the good Zelda style graphics back to the PC.

Dev Snapshot
http://www.garagegames.com/mg/snapshot/view.php?qid=761
http://www.garagegames.com/images/ul/1218.devshot02.jpg

#1
04/24/2004 (3:19 am)
Looks nice, sounds nice...

Wish you luck for the year or 2 ahead.
Wish I could help with the melee system, but Im still learning, melee is going to be a big part of my up-coming game.
Keep yourself focused dude!
#2
04/24/2004 (6:47 am)
I also praise you also in your fine work.
#3
04/24/2004 (10:44 am)
Thank you guys for the comments :)
#4
04/24/2004 (12:01 pm)
I'm definitely excited to see how Gearo turns out, looking great.

Thomas, which older resources did you update?
#5
04/24/2004 (8:27 pm)
Wow. F@#$@#g beautiful! This is just awesome. I mean, this is just really great looking! You my friend, are going to make some sales! Brilliant art and concept. I want to see this game get done!
#6
09/23/2004 (6:36 pm)
Hey Tom, just wondering what you been up to. You disappeared for a while, and right now I'm looking to restart Gearo under my own banner. Was wondering what you'd think of helping us out. ( I thought about you when I saw your name over at Imaginet).

I know stuff was rough with the other programmer and I;m sorry about that, but anyway, how ya been?

-David