Game Development Community

Plan for Nicolas Quijano

by Nicolas Quijano · 03/22/2004 (11:55 am) · 2 comments

The dangling Damocles sword that was hanging over our heads slashed down and nipped the flower in the bud...
As some of you already know, development on Keeper had come to a near total halt at the beginning of the year when we ran out of funds for the demo. This coupled with other internal difficulties has led to the shelving of the Keeper project, as well as the dissolution of Avatar Games, at least for the time being.

That said, I'm working on a prototype for a nifty and fun game with an old partner of mine, Dave Vedder. At the same time, we're also exploring two other game concepts, one of them a 2D arcade game on the Cops and Robbers theme (aka PacMan, and the other, a new concept also...
We're not founding a single business entity for the time being, at least until we can afford a real company (ie moral and legal person), and decide which country to base it in, and in what particular flavor. We've decided that the general partnership, be it USA or Quebec based is NOT a good idea, as it makes us responsible for each other, on top of company debts, etc.
Instead, we're doing an alliance of our respective sole proprietorship companies, so that we keep our respective responsibilities separate, etc.
Many, Big thanks to David Michael for his focused writing on the topic in his fantastic book, the Indie Game Development Survival Guide

I'm also looking for paid work : contracts or employment, games related or more general IT/Software work.

On something that might be of more interest in light of the current hooplah on shaders et al., I'm attending the OpenGL Shading Language seminar tomorrow, here in Montreal.
It's being presented by the guy who wrote the newly released complement to the red and blue, the Orange book, OpenGL Shading Language,Randi Rost, from 3DLabs.
You might not know it, but there is also a new edition of the Red book, covering OpenGL 1.4.
I will post info on the seminar later this week.
That's it for now,
Keep on Torquin', (or whatever tech you're using ;))
Indies rule !!

#1
03/22/2004 (12:03 pm)
Sorry to hear of the demise of Keeper, but, glad to see that you've already picked up and started on the next set of plan, Nicolas!
#2
03/23/2004 (8:18 am)
That's a real shame, hopefully something good will come up. Is there any merit it translating a game into french? Since translation services aren't particulary in indie price range for most people, maybe that's worth looking into / offering?