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Plan for Brian Ramage

by Brian Ramage · 03/19/2004 (12:02 pm) · 7 comments

The GDC 2004 demo has been coming along pretty well. We're just about done with it aside from a few bits of polish that it still needs. The orc is all tricked out and looking cool with his new gun. Things are glowing and moving and flashing in various chambers of Alex's futuristic interior. The terrain is running nice and quick with Ben's changes taking advantage of vertex buffers and render-to-texture capabilities. Rick and Tim are busy putting in final camera fly-bys and new demo GUI screens.

GG in general is humming with anticipation as we get ready for the show and the releases that are planned. Jeff has been walking around with a grin here and there. Jay is cranked up to about 8 or 9 right now, he'll slowly wind up till he hits 11 when he arrives at GDC next week. Mark has been polishing TNL to a high sheen the last couple of weeks, that thing is gonna be super-slick!

I think those of you going out to San Jose will like what you see - I hope so anyway! :)

About the author

I have over 16 years of professional game development experience at both AAA studios like Dynamix, to indie studios like GarageGames and my own Black Jacket Games. I worked for 5 years at GarageGames as the lead developer on TGEA (precursor to T3D).


#1
03/19/2004 (12:22 pm)
that all sounds great! any chance we can get some video's of the GDC torque 2 presentation in action?
#2
03/19/2004 (3:03 pm)
Probably not videos of the GDC presentations that GG will be doing. However, you will be able to download a new technology demo sometime after GDC.
#3
03/19/2004 (3:09 pm)
sweet! thats even better!
#4
03/19/2004 (3:57 pm)
"Exciting" is hardly the word I would use.
#5
03/19/2004 (4:15 pm)
Crap I have no patience--I'm such an eyecandy junkie.

-Eric F
#6
03/19/2004 (7:17 pm)
The work Brian, Ben, and everyone else has done on the new stuff is absolutely incredible. I can't wait until the end of next week when we can actually talk about this stuff without holding back.

I think all of those who are willing to adopt some next-gen technology at a fairly early stage will be blown away by what has been accomplished. Of course, as with any earlier-stage tech, there will be some adoption pain. But that will provide a great opportunity to learn and observe how advanced-tech implementations evolve.

If you are interested in learning how cutting-edge development works, the new stuff is definitely for you. And even if you aren't so interested in learning as you are in simply using new tech to enhance your products, the new release will offer avenues of advancement previously *inconceivable* for indie game developers.

I am so excited. I hear Epic will be unveiling their next-gen Unreal technology at GDC as well. I think it is amazing that GarageGames will be on par with such a respected engine, releasing next-gen tech, with the same level of quality, at the same time.
#7
03/20/2004 (5:37 am)
Quote:However, you will be able to download a new technology demo sometime after GDC.


Yay.