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Plan for Edward Maurina

by Edward F. Maurina III · 03/18/2004 (11:34 pm) · 2 comments

************** DOCS WORK **************
Torque Notes - I haven't updated these notes in about 9 months. I don't really intend to either.

The Essential Guide - Torque

This has been my BIG project for over a year now. I am so close to being done, I can taste it. Its really a question of how much is enough. The guide is over 350 standard pages at this point, not including scripts, mission files, etc. The guide will come with a few simple demo games, and several case studies as well as code snippets associated with the chapters.

If you're one of those who has been wondering about my progress on this and why it is so late... please understand that I have been working on this outside of my regular day job. It has been a hugely painful process, but well worth it. I'm hoping it sells like mad, but hell if I only sell a few copies I'll still feel like I accomplished something...

Note: It has also been curiously difficult to keep up with fixes and changes to the codebase. I'm still amazed at how active this community is. For a fact I know that I'll have to do a final review of mission objects to add the new stuff since 1.2.

For the curious a pseudo table of contents is below. The final organization will be at least a little different.

Section 1 (DONE)
- Preamble
- Intro To Torque
- Getting Started

Section 2 ? Basic Training (DONE)
In-Game Editors

Section 3 ? Tech School (DONE)
Adding Objects to Your World
- Interiors & Shapes
- Terrain
- Water (Blocks)
- Sky
- Sun (Mission Lighting)
- Precipitation & Lightning
- Audio Emitters
- Particle Emitter Nodes
- fxShapeReplicator & fxFoliageReplicator
- fxSunLight
- Mission Objects
- Mission Area
- Default Metrics
- Marker
- Trigger
- Physical Zone
- Camera
- System Objects
- SimGroups
- Default Metrics

Scripting (Torque Script) (DONE)
- Concepts and Terminology
- Torque Script Features
- Interfacing with the Engine
- Special Topics

Networking (TBD)

Torque Coding (Incomplete)

Tools (INCOMPLETE)
- Valve

#1
03/19/2004 (10:14 am)
Sweet. Can't wait to see those docs, whenver you're ready to show them.

Too bad about Torque Notes, but I can certainly understand that it can get old updating a reference list like that. It is still a great resource for everyone. Maybe someone else is willing to take over?
#2
03/19/2004 (4:20 pm)
Your website has been a great help and I am looking forward to the release of your Full Edition Guide.