Game Development Community

dev|Pro Game Development Curriculum

Plan for Pascal Rettig

by Pascal · 02/25/2004 (9:52 pm) · 4 comments

Stuff I'm doing:
1) Terrain Manager
2) Height Map Editor
3) Collabrative Development Site so I can eventually try to enlist some help.
4) Starting to build a world...Man, content building takes a long time.

I also upped the MaxGhostCount (to 65k) so that I can make a bigger world. Threw down a bunch of trees (1.5k+) to the see how the engine would handle it and does a decent job, only lose a few fps when nothing extra is visible (i.e. just the overhead of having many objects). I caught a nice sunrise during the process:

www.fatcatdigitalmedia.com/forest_sunrise.jpg
-Pascal

#1
02/26/2004 (12:35 am)
Hey Pascal that looks pretty cool. :) Care to share how many FPS you were getting?
#2
02/26/2004 (4:59 am)
Pretty, wow
#3
02/26/2004 (8:24 am)
My computer (Athlon 1Ghz, Gf4 TI4400) got 35fps at fullscreen 1024x768. It would get est. 70fps looking at just the landscape w/o trees. So its not great but on a smaller scale its definitly usuable.

-Pascal
#4
04/29/2004 (8:41 am)
Will it be soon on the resource?