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Plan for BobTheCBuilder (John Kabus)

by John Kabus (BobTheCBuilder) · 02/11/2004 (5:52 pm) · 19 comments

Synapse Gaming has a website!

"Synapse Gaming is an independent game design and technology company formed to encapsulate the Quantum Assault game design team and its growing portfolio of technology." -company profile

Our website can be found at:

www.synapsegaming.com/

The website includes information on the Torque Lighting Pack, Xdif and CsmXdif the next generation Cartography Shop dif compiler.

Matt Summers and Dark Industries designed, built, and host our website (great job guys!).

Comments on the site are welcome.


Torque Lighting Pack

The Lighting Pack is on schedule and looking better than I ever imagined. It's currently undergoing fairly heavy integration and beta testing by a few gg community members. For those of you following the Lighting Pack's development, you know that February will be an exciting month. :)

As usual a little teaser from the Lighting Pack:

www.synapsegaming.com/content/screenshots/lightingpack12low.jpg

#1
02/11/2004 (6:45 pm)
Lighting Pack, stencil shadows, particleFX engine, you guys make torque better and better. heh

Great site John. And looking forward to those packs of yours and the CSMXDIF plugin.

John H
#2
02/11/2004 (7:32 pm)
Synapse Gaming, huh?

Any relation to these guys?
home.comcast.net/~j.barnson/synapse.JPG
(Ah... the old days...)
#3
02/11/2004 (10:59 pm)
Looks great!

-Eric
#4
02/11/2004 (11:35 pm)
When John has been quiet for nearly a month you know its going to be good. The site looks great - I feel a news item coming on.

Jay
The Mild Mannered Evangelist
#5
02/12/2004 (1:30 am)
Can't wait to buy this pack :)
#6
02/12/2004 (2:46 am)
John> Awesome work! I'm really looking forward to buying this - Has a price been decided for it yet?

-Greg.
#7
02/12/2004 (2:54 am)
Looks great - looking forward to seeing what this can do.

Is there much of an FPS hit in the scene you've shown above ?

ab
#8
02/12/2004 (4:36 am)
Jay Moore:

Thanks for the compliment and I
#9
02/12/2004 (7:32 am)
John : is your detail texture support for interiors part of the lighting pack, I don't remember what you told me on this a while back ?
(ie wondering if I should clean up my own code and make it more polyvalent, or not...)
#10
02/12/2004 (10:53 am)
*breaks out my wallet* hmmm, BRING ON THE PACKS!
#11
02/12/2004 (4:30 pm)
Nicolas:

The detail mapping will be in another pack, however I
#12
02/18/2004 (9:49 am)
Drool!
#13
02/26/2004 (11:11 am)
Hey bob is it possible with this to get objects close to HL2 quality? like this render for instance? http://www.turbosquid.com/Previews/Content_on_12_17_2003_12_45_43/fR_House_4x4.bmp91675321-F857-AEDA-8AB4F4B7802762CB.bmpLarge.jpg
#14
03/01/2004 (5:42 am)
Hello Chris,

It
#15
04/01/2004 (2:31 pm)
Any updates m8?
#16
04/06/2004 (8:00 pm)
Hey Chris,

The core sdk for Xdif is nearly complete, after I wrap up the sdk I'll integrate it into map2dif, which should be uneventful.

I haven't had as much time as I would have liked to work on Xdif, my current game project is gaining momentum (which is good).

Anyway I've really been itching to release another plan with the latest shots of Xdif in action, but I'll probably hold off for a little while until I have something that really shows off Xdif's capability (not just developer art).

-John.
#17
04/07/2004 (12:29 pm)
Hey John

I sent you an email earlier. Any idea when the Lighting Pack will be ready. I am holding off trying to dig into this. Sure would save me a ton of time.

Thanks for your great work and help on this!! I'll make sure you get the appropriate credit.
#18
04/07/2004 (12:42 pm)
Hi Jackie,

Sorry, but I don
#19
04/07/2004 (1:30 pm)
Thanks for the fast reply. I'll keep my eye on that thread.