Plan for Ed Averill
by Ed Averill · 02/03/2004 (9:51 am) · 2 comments
Well, after beating my head trying to get a Competing Product to handle modest size terrain areas without having the framerate drop to slideshow levels, I went ahead and got Torque. My, but there's a lot of code there (lol)! I've been digging through the tutorials, prelim docs, external Websites, and everything else in an attempt to come up to speed as quickly as possible. Thank heavens I have some hardcore experience reverse-engineering software or my head would have exploded by now!
All other spare time is being spent in Milkshape, attempting to get some basic models set up.
More information as progress occurs. ;p
All other spare time is being spent in Milkshape, attempting to get some basic models set up.
More information as progress occurs. ;p
About the author
Programmer, writer, game developer. Born in Florida, lived all over the U.S. Now in Austin, TX!
#2
02/04/2004 (9:36 am)
Given the nature of the docs, it's like reverse-engineering! I admit it's better than it was the first time I looked, but I still spend most of my time tracing through things to find out what's happening than reading the (alpha version) "manual". :p
Torque Owner Thijs Sloesen
Scattered Studio