Game Development Community

Plan for Adam Beaumont

by Adam Beaumont · 01/10/2004 (12:39 am) · 0 comments

Project B is getting close to a first testable release - we are aiming for 16th Jan and so far thats looking achievable. The release will have one player model, one gametype, three weapons and isn't very pretty, but I want to try and get some feedback on how its actually playing before we nail down too much of the graphical side of things.

Development is going ok - in order to get to this stage I've had to build a fairly flexible framework that should allow me to plug in other player models, gametypes and weapons fairly easily (for instance, to add a gametype u need to provide some game logic code , a setup gui screen, a scoreboards, and a HUD - these then get loaded up in the right places automatically).

At some point I have to figure out which build of torque I am developing from. At the moment I have the pre v1.2 release but I think I should upgrade to v1.2 at some point. The only issue is that I've made alot of small changes to the core C++ so making sure all those get added back and working is going to be a bit of a headache.

So hopefully I'll be able to get a Dev Snapshot up soon and then some downloadable code up by the end of next week. Im not sure yet how Im going to run testing - if theres loads of interest then np, otherwise Ill have to figure out some kind of incentive scheme - m&ms anyone ?

On an unrelated note the UT2003 mod i worked on (Conquest Marines) won 3rd place in phase 1 of Epics Make Something Unreal competition. Congrats to the team who did a great job of making it happen in such a short space of time !