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Plan for Owen "WDA" Ashcroft

by Owen "WDA" Ashcroft · 12/09/2003 (9:28 am) · 1 comments

So I've finally got fed up with the way Torque handles OpenGL and DirectX. So next task for Owen is:
Seperate the OpenGL from the engine and make a custom API, allowing seperate codepaths for OpenGL and DirectX, I'm also going to remove the legacy Glide code, which is floating around in there (sorry Voodoo owners!). I think it's about time someone got round to doing this, the plan is not to improve anything yet, but to provide a more stable base for these improvements, and more importantly full a position to use DirectX 9 at full speed, whilst still keeping cross-compatibility for different systems.
The intention is to initially build in OpenGL only support, but seperate it from the engine itself, then figure out how to translate the engine coordinates and commands into DX, looks like I have a bit of a task ahead of me :)

Owen

#1
12/10/2003 (9:03 am)
Hey, Owen, I'm looking at doing quite the same for our present endeavour... Let's exchange thoughts by email ??
Best of luck !! ;)