Game Development Community

Plan for Alex Swanson

by Alex Swanson · 12/03/2003 (4:11 pm) · 3 comments

The next year is going to be an interesting one for GarageGames. I'll be working on a variety of projects, including:

1. Torque Documentation: As many of you have gathered from the item on the front page, we are working on some unified Torque documentation. My role in this will be help orchestrate the organization and presentation of said documentation in the various formats it will be presented in. Eventually we hope to make it available in HTML, as well as in a stylish printed format with accompanying CD that will be available for purchase here at GarageGames.com. In order to do this, we are reformatting everything into docbooks XML so that it can be easily output to a wide variety of other formats.

2. Make Games Site: The recent graphical changes to the MG site are just an interim step to the real changes that will be happening there. I'll be starting to pull together a lot more content spotlighting various developers and projects. We will likely be putting most of the content that is currently going into the GameMechanic newsletter onto the main page, manking the newsletter more a summary of recent news and content. The goal here is to make the makegames site into a more useful portal for developers, providing an unified source for the latest news on new technologies and the development community.

#1
12/03/2003 (4:28 pm)
Good stuff all the way around Alex. Looking forward to the additions to the MG site in particular - seeing what some of the prominent teams in the community are up to will really be interesting and inspiring. Should also help teams to identify other teams they might be able to collaborate.
#2
12/03/2003 (9:43 pm)
I totally agree with Justin. There's a couple of teams that have reached the status of 'high profile' (21-6 being one of them :-), but there's a lot of other groups that are doing cool stuff now that aren't nearly as high profile that would definitely be worth hooking up with. Plus then there's the community dev projects that could always use an extra hand (no, I'm not plugging TorqueIDE - the first one that always comes to mind is GORPE.) and any extra mention helps 'em out! Great to see stuff like this happening!
#3
12/04/2003 (3:03 pm)
Alex,

The html format for the documentation sounds great! It shouldn't be to hard to integrate this format with Macintosh's "Apple Help" system for OS X (based on html 3.2 files). The torque documentation can then be viewed in "Help Viewer" browser application. This documentation could then be linked directly into TGE.

Benefits:
*Application Help Integration
*Searchable Help using KeyWords(indexing)
*Organization through "Chapters"
*Open scriptable items(i.e., QT movies) from
HTML content.
*Localization

You might even develop some plugins for Sherlock.

Good luck in the New Year. It sounds like you guys are forward thinking and setting a sound foundation for Indie developers.
solo.

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