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Whee! IGC!

by Matt Fairfax · 10/09/2003 (8:16 am) · 1 comments

I managed to pull everything together, so I am headed off to IGC this afternoon =)

I'm going to pring an alpha copy of BoomBall so we can play a few little pickup games in-between all the other cool games. Maybe I can snag an artist or two to contribute a little =)

Maybe I could make BB the "unofficial" IGC project:
"Let's show you how to export by making a rocket launcher model for BB"
"This is how we are going to skin this player model for BB"
"Scripting weapons - Adding new projectiles to BB"
"Here is how you make and compile interiors for TGE. We are going to make a stadium for BB"

Hehe...hey a guy can dream =P

Anyhow, can't wait to see all of you (who are going) there!

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.


#1
10/13/2003 (5:00 pm)
I think I had the most fun playing BoomBall at IGC this year. To have found a fun factor so quickly is very special and often hard to accomplish. Ride this one out Matt - you will definately build a community around this FPS/Sports Title!