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One of those days...

by Matt Fairfax · 06/17/2003 (4:57 am) · 2 comments

Just wanted to update ya'll on a few things.

Digital Boneyard
I am have finally gotten started on this and hope to spend some quality time on it this week. Unfortunately, my host's ftp server seems to be down and the admin hasn't responded to my email. I'm not sure what is up with that and hope it won't affect anything negatively.

q32dif
I have been asked nicely (read: offered money) to sit on the quake 3 -> tge code I have been working on until this team's game is released using it in about 4 months or so.

Now, my altruistic side and my practical side had a nice long debate over this. On one hand, I firmly believe in contributing to the community (the more you put in the more you will get back). On the other hand, money is good and 4 months isn't that long =)

I have decided to take up their offer for a few reasons. First, it would give me time to get the code into a polished state that everyone will be happy with. It may even give me time enough to add some other nice bells and whistles. The other thing that decided me is that I am fairly burnt out on this code at the moment and would like to focus on a few other projects. Their lead programmer is going to keep working on the code and help give me a breather.

I do, however, intend to release a code resource for general improvements to map2dif. These are code modifications I've made to map2dif to make it more robust and usable. It'll take me a little bit to get these integrated back into the original map2dif but it won't be too long (no really =)


On a personal note: dating sucks

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.


#1
06/17/2003 (9:50 am)
How does q32dif work exactly? You take a q3bsp and and translate it to a dif?

-J
#2
06/17/2003 (12:28 pm)
q3 .map -> .dif

fairly easy except the bezier patches