Plan for Anthony Rosenbaum
by Anthony Rosenbaum · 06/10/2003 (10:46 am) · 2 comments
Well it has been forever and a day since my last plan. Since then my original game idea Yo Joe has been suspended infinately, no not for any copywrite issues, but rather a Battle Field 1942 mod for GI Joe has made leaps and bounds in their development. I love what they are doing, and well they don't have to code all the gameplay elements so they can concentrate on the fun stuff, the art.
Anyway I am keeping busy, at the turn of the year I joined the MGT team in the development of Critical-Subterfuge:Lore We have done remarkable things in 6 months. Seing that my fellow programmers of the team had pleanty of experiance with our earlier personal projects, getting things moving for Lore was easy. We also have a great art/animation team CptRook and Hoo have really brought a cutting edge look.
Right now my main concern is fixing Luigi Rosso Homing Missile code, if any one is interested read this latest post. After that maybe take the new wheeled vehicle code and see if a trailor class can be adapted. Either way I hope to keep the Torque community flourishing.
Be sure to keep an eye out for beta testing Lore.
Anyway I am keeping busy, at the turn of the year I joined the MGT team in the development of Critical-Subterfuge:Lore We have done remarkable things in 6 months. Seing that my fellow programmers of the team had pleanty of experiance with our earlier personal projects, getting things moving for Lore was easy. We also have a great art/animation team CptRook and Hoo have really brought a cutting edge look.
Right now my main concern is fixing Luigi Rosso Homing Missile code, if any one is interested read this latest post. After that maybe take the new wheeled vehicle code and see if a trailor class can be adapted. Either way I hope to keep the Torque community flourishing.
Be sure to keep an eye out for beta testing Lore.
About the author
#2
06/11/2003 (6:40 am)
Thank you so much Luigi, I think it is less so the networking and more so the renderTargetHud along side the server's LOS bug, I described to you in the email.
Torque 3D Owner Luigi Rosso
just letting you know that I did receive your email. I've been really busy lately but I'll check it out either tonight or tomorrow (depends on a couple of meetings).
I remember being extra careful about the the network updating and thought I'd nailed it down to a pretty solid method (essentially the client determines when another player is a possible target but it only receives the image-lock status from the server, which is sent as an image-data update packet). I'll trace things through.
:-)