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Plan for Grant McNeil

by Grant McNeil · 03/28/2003 (3:48 pm) · 5 comments

Hey Garagegamers,

I've finally come to my senses, and found that an amateur game development team NEVER WORKS. About 5 months ago the second team I had been on, "Profusion", failed as expected.

I have made a promise to myself not to join another dev team until I'm 17 (May 30th, 2004). At that point I will probably pick up a copy of the newest mod-able FPS and work with that.

One thing I want to do is join a "group", or if none exist, possibly create a small group of about 10 or 15 common game developers/programmers, not to make a game that will inevitably fail, but to have a group of people to reference to.

Anyway, I don't know, I'm just going to keep programming for now, continue with OpenGL, and learn more DX. That's about it.

--Grant McNeil

#1
03/28/2003 (6:37 pm)
The road to success is littered wih failures. I understand your frustration. Keep working on your skills and keep an eye out for a mature team to join. You are young and have a long time to pursue developing a game. Good luck!
#2
03/28/2003 (7:08 pm)
Exactly why I basically stopped working on game development and went back to general programming. Of course porting the Reaction engine sorta stopped that idea hehe

--KallDrexx
#3
03/29/2003 (5:08 am)
Why not start off small? make some puzzle ames or other small games. Take a look at Tim Newell's dev snapshot and web page.

Don't worry about makeing the next best FPS etc, it is hard as he11 to-do.

The best advise for game creation is KISS (Keep It Simple Stupid)

-Ron
#4
03/29/2003 (7:18 am)
at least for me I was never trying to make a complicated game, however it did require art which I did not have. My artists weren't doing jack. That's why i had to stop. The game which i was making was REAL simple hovercraft shooting game. REAL simple. Unless your doing more then a tetris clone you need someone to do art unless if you are good at both programming and art. If you are then that's great but I am artistically challenged (I really am bad at art hehe :) and therefore I cannot do art.

--KallDrexx
#5
03/31/2003 (4:10 am)
I've recently discovered that the only way to keep a team motivated is to work like hell and most importantly: produce visible results..
those who get motivated will start working themselves
those who don't, never will and should be kicked from the team
ofcourse no-one can work really hard all the time when it comes to part-time game development.
but as long as one person in the team always works hard, there is always momentum, and it *is* possible to make a game that way.