Plan for Pat Wilson
by Pat Wilson · 03/01/2003 (11:06 pm) · 3 comments
The first game I wanted to do was, *cough* um, massivly-multiplayer. (oh the shame) Next I wanted to do a grid based adventure game, that was a lot like a board game we sometimes play at school. Next I wanted to do a Final Fantasy type game. After that, a space game with asteroids. (The last two are still good ideas, I maintain)
Now...the new, updated, re-engineered, plan. I was playing my latest addiction, Uplink (yeah yeah I'm slow, a friend told me about it a year ago and I finally picked it up) and I said to myself, "Self, this game is awesome, it has it's flaws, it could be so much more..." and I got to thinking and that always gets me in trouble so in between getting my most successful agent yet disavowed, fighting with the girl, and having a "it would be so cool if..." session with the John "I'm too cool for Gentoo, oh fine I'll try it" Quigley I think I have decided that I am going to do a cypher-punk themed game currently titled "Gridwalkers" (thought it up in the shower, it may work.
I am going to use the latest in cubic environment mapped, shader-based, GUI controls to impliment it. (D0es torque support DOT3 BUMPMAPPING!?1!11!!??!!!??? I ne3d it...) Yes, version one of the game will be entirely in the Torque GUI. Madness you say? Quite possibly. First the GUI, then the world. (That was a pun) If it's not fun in the GUI, then adding graphics aren't going to make it fun. There are many cool things about all GUI controls:
1. No fighting with transforms
2. Really good framerates
3. Programer art just might carry me for the first version. I have a black belt in Photoshop, and I can GIMP pretty well too.
4. I can use GL immediate mode all I want and not feel dirty.
Who knows, maybe this plan will work. If not, it's a good plan, I like making plans and thinking up game ideas. After GDC, the time for implimentation will be neigh!
Edit: Fixed spelling.
Now...the new, updated, re-engineered, plan. I was playing my latest addiction, Uplink (yeah yeah I'm slow, a friend told me about it a year ago and I finally picked it up) and I said to myself, "Self, this game is awesome, it has it's flaws, it could be so much more..." and I got to thinking and that always gets me in trouble so in between getting my most successful agent yet disavowed, fighting with the girl, and having a "it would be so cool if..." session with the John "I'm too cool for Gentoo, oh fine I'll try it" Quigley I think I have decided that I am going to do a cypher-punk themed game currently titled "Gridwalkers" (thought it up in the shower, it may work.
I am going to use the latest in cubic environment mapped, shader-based, GUI controls to impliment it. (D0es torque support DOT3 BUMPMAPPING!?1!11!!??!!!??? I ne3d it...) Yes, version one of the game will be entirely in the Torque GUI. Madness you say? Quite possibly. First the GUI, then the world. (That was a pun) If it's not fun in the GUI, then adding graphics aren't going to make it fun. There are many cool things about all GUI controls:
1. No fighting with transforms
2. Really good framerates
3. Programer art just might carry me for the first version. I have a black belt in Photoshop, and I can GIMP pretty well too.
4. I can use GL immediate mode all I want and not feel dirty.
Who knows, maybe this plan will work. If not, it's a good plan, I like making plans and thinking up game ideas. After GDC, the time for implimentation will be neigh!
Edit: Fixed spelling.
About the author
#2
That is a good feeling. The games virtual-network framework is almost done!
03/02/2003 (10:43 pm)
Thanks, Tim. I must not have the name recognition to get a bunch of comments aparantly. Today was supposed to be my day off, and after I packed a bunch of stuff, I spent 7 hours straight coding on Gridwalkers. Finally loaded it all in, and it worked with only a few compile errors to fix, but no functional bugs. That is a good feeling. The games virtual-network framework is almost done!
#3
03/02/2003 (10:52 pm)
Got too much time? gentoo can help... 
Associate Tim Newell
Max Gaming Technologies
-Tim aka Spock