Plan for MadcapMac
by Shane McLeod · 02/14/2003 (4:35 pm) · 3 comments
Well, things have changed for me. A lot has happened in the last couple of weeks. Let me elaborate.
We (Liquid Impact) are almost ready to release Red Dragon for WinCE. We have a few little nits to clear up, but the release is right around the corner. I guess the nicest thing about being an indie at this point is that we can take our time to make the code right. We don't have a manager breathing down our necks to pump out an unfinished game due to "schedule restraints". I'll be submitting screenies soon, so keep an eye out. We've decided to release on Handango and PocketGear. I'd release with GG but there's no support for PDA's, which make sense. We wanted to get something out that could turn a buck or two, give us a sense of accomplishment with a shipped title, and work out any hitches in our methods.
We've added a sound engineer to our team. He's actually quite accomplished and is negotiating a contract with Warner Brothers. He's damned talented and has made excellent contributions to our audio.
We are still short on the artists side. I'll admit, we've had bad experiences with a few artists from GG. Mainly people saying they would do work, and then just quitting without a word. Total lack of professionalism, if you ask me. So, I've decided to prowl the college campus looking for talented individuals willing to join our growing team.
Now about the DTS exporter for trueSpace. I've decided to finish the exporter for many reasons. I've made promises to the GG community and to GG itself and it would be incredibly lame for me to stop. Also, my approach is quite different than Vijay's. Perhaps a second exporter is not such a bad idea after all. Lastly, I've been contacted by another company producing a commercial engine to create an exporter for trueSpace for them. I've sorta made the trueSpace thing my mantra. There is absolutely no reason why trueSpace can't compete with 3D Max in any way, and I aim to prove it.
Lastly, with our first game shipping, we've decided on our next. It will be quite interesting and a feat to pull off. No more PDA games for the time being, we'll be going 3D PC with a twist on the RTS side. We haven't decided on an engine yet but are settled on Torque or one other. Only time, and requirements, will tell.
If you made it this far, thanks for reading. Contact me any time for any reason, I'm willing to listen and help in any way that I can.
Shane "MadcapMac"
Game on!
We (Liquid Impact) are almost ready to release Red Dragon for WinCE. We have a few little nits to clear up, but the release is right around the corner. I guess the nicest thing about being an indie at this point is that we can take our time to make the code right. We don't have a manager breathing down our necks to pump out an unfinished game due to "schedule restraints". I'll be submitting screenies soon, so keep an eye out. We've decided to release on Handango and PocketGear. I'd release with GG but there's no support for PDA's, which make sense. We wanted to get something out that could turn a buck or two, give us a sense of accomplishment with a shipped title, and work out any hitches in our methods.
We've added a sound engineer to our team. He's actually quite accomplished and is negotiating a contract with Warner Brothers. He's damned talented and has made excellent contributions to our audio.
We are still short on the artists side. I'll admit, we've had bad experiences with a few artists from GG. Mainly people saying they would do work, and then just quitting without a word. Total lack of professionalism, if you ask me. So, I've decided to prowl the college campus looking for talented individuals willing to join our growing team.
Now about the DTS exporter for trueSpace. I've decided to finish the exporter for many reasons. I've made promises to the GG community and to GG itself and it would be incredibly lame for me to stop. Also, my approach is quite different than Vijay's. Perhaps a second exporter is not such a bad idea after all. Lastly, I've been contacted by another company producing a commercial engine to create an exporter for trueSpace for them. I've sorta made the trueSpace thing my mantra. There is absolutely no reason why trueSpace can't compete with 3D Max in any way, and I aim to prove it.
Lastly, with our first game shipping, we've decided on our next. It will be quite interesting and a feat to pull off. No more PDA games for the time being, we'll be going 3D PC with a twist on the RTS side. We haven't decided on an engine yet but are settled on Torque or one other. Only time, and requirements, will tell.
If you made it this far, thanks for reading. Contact me any time for any reason, I'm willing to listen and help in any way that I can.
Shane "MadcapMac"
Game on!
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#2
02/14/2003 (9:13 pm)
I'm really glad that you've decided to continue working on the TrueSpace exporter. Like I said, I'm still learning about the engine and stuff, so it could take some time before I can get the exporter to be feature-complete. I'd really like to check it out once it's available.
#3
02/15/2003 (12:29 pm)
Hey Madcapmac glad to hear your continuing work on the scntodts exporter. Seems like you got your hands full but it seems like its worth it with the release of your PDA game. Good luck on your endevers and im still available to help with the testing of that exporter ;O). This is the first time i have laid hands on a high end modelling prog. and i must say the things you can do with truespace are mindblowing...for me anyway. 
Torque Owner Rhonda Smith