Game Development Community

Plan for Dave Calabrese

by Dave Calabrese · 01/23/2003 (12:25 pm) · 0 comments

Musicians, graphic people, modelers, those are easy to find. But need a programmer? Good luck! On the side, I've been working on a game of my own titled 'Elements'. I've exhausted 2 programmers. One I had to dump because they did little to no work in 3 weeks and were WAY behind schedule, and the other ran out of free time. This leaves me with one programmer who is a bit new to C++ coding. Not like that will ever stop me from producing something I want done... just sets everything back a bit. A number of game models are completed, I have a huge number of ideas for the different missions in it, just need to get the darn thing coded now. Hey, if you can code and want a small side-project (3-4 weeks of work), drop me a line.

As for Elements, I'm keeping what it is and screenshots on a 'need to know' basis. Namely because what there is to see so far isn't all that impressive, and I would rather keep things on the low until there is some really great stuff I can share as some Dev Snapshots. Until then, keep knowing there is a new Torque game in the works, and that a private developer is tearing his hair out looking for a good programmer! =)

Aside from Elements, work with 21-6 has been rather laxed lately. With the team finishing up everything with Orbz, there hasn't been much for those of us not working on Orbz, but it sure sounds like there will be a lot of work in the up and coming future here... looking forward to it! Got some awesome layout ideas for Myrmidon, and some great terrain work in for a few of the missions (some that I haven't even shown the team yet).

Ah well... enough of my ranting and raving for this week. Keep up the good work everyone... I'm seeing some incredible work coming from small and private developers. I think that in the next 10 years, a lot of the current big-name companies will have their hands full trying to keep up with all the smaller developers.