Plan for Xavier "eXoDuS" Amado
by Xavier "eXoDuS" Amado · 01/15/2003 (7:30 am) · 5 comments
It's been a long time since I last wrote a .plan file... I'm on a new team now, working on a teamplay futuristic game, it's a very fun game to make, and I'm lots more motivated than with my previous WW2 project at iNvasionWorks that was going no-where. I stopped working on their game and start working on this new one one month before leaving :)
Guess I should have said so... anyway, we are in the search for artists for our new game, we've got a couple but it's always good to have more. So if you can do textures, 2d art or 3d models, toss me an email and some sample work would come in handy.
The project is very well kept coding wise. Basically me and Kyle Watson are taking care of it, thought for the moment i'm doing most of the code. Lots of things were coded in the game, ctf gameplay is done and gameplay template system is very well organized, so it's easy to add new game types. I've fixed lots of TGE bugs that I have to submit some day... like skinning problems in various controls, added a dgl bitmap wrapping function which tge lacked of, skinned some of the controls (not using the resource here on GG, own code), also coded a beam for the beamed weapons, need to do some bug fixes but it works!, also im working on a beam emitter that will be used to place lasers on the maps and stuff like that... and lots more features... it's been a coding frenzy month :)
Wait till you see some pictures soon :)
I just submitted a little fix for those of you who noticed how torque crashes when an interior is missing a texture... it's like a quick fix until I can find a full better solution that would replace those textures with white ones instead of quitting the game, but it at least prints which textures are missing so you can easily find which one is the problem :)
I've also submitted some time ago code for having LAN/Master queries separately, so you now can query LAN games without having to be connected to the internet.
Ok, to end this plan... tomorrow at 5 a.m. I'll be leaving for a week of vacations at a nice beach with some friends. After I get back, I'll be the last week before my gf goes to university, out of this city, and after that I'll have 2 weeks - a month to work exclusively on my project (without gf in the way :P ) and then I'm leaving for university too... same city than her. My university classes start the 24th of March... so I'll be moving there the first days of March I guess. You'll have more news from me before I leave though... (for the ones that know me from IRC specially :) )
Ok, if you read up to here thanks a lot for doing so, I know plans can be boring, but expect some cool game screenies as soon as we've got some better models and textures for it. And of course I'll submit lots more of bugfixes when I get the time now and then. I'm gonna work on a download indicator for downloading textures soon... thought I don't think that will be before Vacations... I really doubt it :)
Btw, if you are an artist and want to work for us, since I'll be away this next week email my friend Kyle, kyle@blackbloodstudios.com
He'll be more than happy to take care of the team while I'm gone :)
Adios!
Guess I should have said so... anyway, we are in the search for artists for our new game, we've got a couple but it's always good to have more. So if you can do textures, 2d art or 3d models, toss me an email and some sample work would come in handy.
The project is very well kept coding wise. Basically me and Kyle Watson are taking care of it, thought for the moment i'm doing most of the code. Lots of things were coded in the game, ctf gameplay is done and gameplay template system is very well organized, so it's easy to add new game types. I've fixed lots of TGE bugs that I have to submit some day... like skinning problems in various controls, added a dgl bitmap wrapping function which tge lacked of, skinned some of the controls (not using the resource here on GG, own code), also coded a beam for the beamed weapons, need to do some bug fixes but it works!, also im working on a beam emitter that will be used to place lasers on the maps and stuff like that... and lots more features... it's been a coding frenzy month :)
Wait till you see some pictures soon :)
I just submitted a little fix for those of you who noticed how torque crashes when an interior is missing a texture... it's like a quick fix until I can find a full better solution that would replace those textures with white ones instead of quitting the game, but it at least prints which textures are missing so you can easily find which one is the problem :)
I've also submitted some time ago code for having LAN/Master queries separately, so you now can query LAN games without having to be connected to the internet.
Ok, to end this plan... tomorrow at 5 a.m. I'll be leaving for a week of vacations at a nice beach with some friends. After I get back, I'll be the last week before my gf goes to university, out of this city, and after that I'll have 2 weeks - a month to work exclusively on my project (without gf in the way :P ) and then I'm leaving for university too... same city than her. My university classes start the 24th of March... so I'll be moving there the first days of March I guess. You'll have more news from me before I leave though... (for the ones that know me from IRC specially :) )
Ok, if you read up to here thanks a lot for doing so, I know plans can be boring, but expect some cool game screenies as soon as we've got some better models and textures for it. And of course I'll submit lots more of bugfixes when I get the time now and then. I'm gonna work on a download indicator for downloading textures soon... thought I don't think that will be before Vacations... I really doubt it :)
Btw, if you are an artist and want to work for us, since I'll be away this next week email my friend Kyle, kyle@blackbloodstudios.com
He'll be more than happy to take care of the team while I'm gone :)
Adios!
#2
01/15/2003 (2:11 pm)
" just submitted a little fix for those of you who noticed how torque crashes when an interior is missing a texture... " When did you post this fix Xavier? Can you send it to me? Thx
#3
Leaving for vacations in 3:30 hours! woohoo :D
01/15/2003 (7:59 pm)
@Desmond, in the project manager and made a forum post too... guess it's not so obvious.. sorry... Leaving for vacations in 3:30 hours! woohoo :D
#4
01/17/2003 (3:55 am)
have some nice vacation xavier.
#5
01/26/2003 (6:08 pm)
Thanks frank, I just got back today and had a great time... now time to get back to work :) 
Torque Owner Sabrecyd
Have a fun vacation at the beach. I wish I was someplace warm right now. It's 10 degrees here (-2 wind chill).
Good luck with school too.
-Sabrecyd