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Torque Engine - Example Game File Hierarchy

by Maff · 01/16/2003 (2:31 pm) · 12 comments

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This is a GIF image of a Visio flowchart showing the relationships between the directory structure and files of a typical Torque Engine game. I haven't checked, but I doubt the Realm War example is significantly different, if at all.

This chart simply shows all relevant script and other custom data files used by a Torque game, and should come in handy for a beginner Torque scripter/programmer trying to find their way around the directory structure.

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#1
01/16/2003 (11:32 pm)
Very cool!
#2
02/09/2003 (12:55 pm)
cool saves me some time
#3
03/12/2003 (8:44 pm)
I was wondering where to start, since I'm not really doing a mod. When you need to start a game that it not anything like the fps example, this is an excellent thing to look at to see which files you need to change or add.
#4
05/07/2003 (2:59 am)
Good, I'm just starting out, wondering about whether I should get Torque or not, and helpful diagrams like this are what I'm after.
#5
07/08/2003 (5:32 pm)
Can you e-mail me the visio?
#6
09/05/2003 (3:30 pm)
Will, just download it. The link is right there. (up the top)
#7
10/03/2003 (12:19 pm)
This file is so handy to have while you're exploring the Torque hierarchy. No human word to express how useful this is.
#8
05/27/2004 (12:18 pm)
thanks
#9
09/12/2004 (4:38 pm)
Thanks. This rocks.
#10
01/04/2005 (3:36 am)
This needs to be added to the documentation for the SDK!

Toby.
#11
02/08/2005 (5:47 am)
thanks for taking the time to do this
#12
06/26/2009 (1:16 pm)
wow! I was looking for something like that, thanks!