Plan for AutominTrashbin
by AutominTrashbin · 01/08/2003 (9:19 pm) · 0 comments
It seems like not too long ago I recieved an eMail from Jay, from GarageGames. I didn't catch it right away, although I saw it just the other day. Jay (my .plan is rhyming, heh), in case you didn't get my eMail, thanks for contacting me. I really appreciate it.
Anyway, my experimentation with the Torque Game Engine has been a pleasent one. All questions that I have asked have been answered, and I've begun lurking on the IRC channel- you can see me there as Paul9 or Automintrashbin.
So, what's the purpose of this plan? A list of things I want to learn how to do in Torque. I figure I'll tackle these in any order. If anyone has some resources that could potentially help me with these, that'd be great, but I'm really just posting this for myself, to use as a reference. =D
The big list:
-Learn how to use all types of vechiles
-Use particle editor efficently
-Learn how to customize particle explosions for guns (I've almost got this down)
-Learn how to customize the in-game GUI
-Figure out how to make animated objects in Milkshape 3D (this is mentioned in the SDK docs, I just haven't attempted it, yet)
-Toy around with the scripting language, maybe make basic cause-and-effect things happen
-Download all the patches I want and recompile Torque on my other machine
-Learn how to play audio in Torque via scripting
-Learn how to add water to levels
There's a lot more than just that, probably. I'll edit this .plan as I go on learning these things as a reference.
Thanks for reading,
-Paul9
Anyway, my experimentation with the Torque Game Engine has been a pleasent one. All questions that I have asked have been answered, and I've begun lurking on the IRC channel- you can see me there as Paul9 or Automintrashbin.
So, what's the purpose of this plan? A list of things I want to learn how to do in Torque. I figure I'll tackle these in any order. If anyone has some resources that could potentially help me with these, that'd be great, but I'm really just posting this for myself, to use as a reference. =D
The big list:
-Learn how to use all types of vechiles
-Use particle editor efficently
-Learn how to customize particle explosions for guns (I've almost got this down)
-Learn how to customize the in-game GUI
-Figure out how to make animated objects in Milkshape 3D (this is mentioned in the SDK docs, I just haven't attempted it, yet)
-Toy around with the scripting language, maybe make basic cause-and-effect things happen
-Download all the patches I want and recompile Torque on my other machine
-Learn how to play audio in Torque via scripting
-Learn how to add water to levels
There's a lot more than just that, probably. I'll edit this .plan as I go on learning these things as a reference.
Thanks for reading,
-Paul9
