Plan for Madcap Mac
by Shane McLeod · 01/07/2003 (3:50 pm) · 4 comments
I'm currently alpha testing the static model exporting code (release 0.1b see below). It currently supports static mesh, texture, and collision. I've got a few tweaks to work out over the week.
The release schedule will be as follows:
release 0.1b - Static single mesh, texturing, simple collision, status logging, error logging, dump logging
release 0.2b Static multiple-mesh, Multiple sub-object texture maps, Multiple collision boxes
release 0.3b LOD, collision detail levels, Translucency, Environment mapping
release 0.4b Bone animation sequences, .dsq support
release 0.5b Billboards, double sided materials
If anyone has any input as to the release schedule or feature list, let me know. I planned it this way to ensure small semi-rapid releases that are testable and built on the previous release.
The release schedule will be as follows:
release 0.1b - Static single mesh, texturing, simple collision, status logging, error logging, dump logging
release 0.2b Static multiple-mesh, Multiple sub-object texture maps, Multiple collision boxes
release 0.3b LOD, collision detail levels, Translucency, Environment mapping
release 0.4b Bone animation sequences, .dsq support
release 0.5b Billboards, double sided materials
If anyone has any input as to the release schedule or feature list, let me know. I planned it this way to ensure small semi-rapid releases that are testable and built on the previous release.
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#2
01/07/2003 (5:54 pm)
Dude i rate it a 5 cuzzz Damn i need it bad hahahah. Anyway Mac your the hero of the week and i await the great exporter that is ScntoDts. Keep up the good work and thanks for the updates.
#3
01/08/2003 (2:10 am)
I'm really waiting for this :) Thanks a lot for your time!
#4
01/08/2003 (4:05 am)
Very glad to see you have such a well thought out plan. I totally agree with releasing like you're planning so each version can be tested. 
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