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Plan for Joshua Ritter

by Prairie Games · 12/20/2002 (11:11 am) · 3 comments

Firstly, I wrote the 2 TMU support for the TGEDayNight system. It can be found here.

I wrote a proof of concept for Region Servers over the last couple weeks. A Region Server is a cluster of Zone Simulation Servers (Torque servers) connected together via the Python distributed computing package: Twisted.

The gameplay mechanics are controlled at the Region level so something happening in one Zone (Torque server) can affect another.

Players can jump from one Zone to another. They can also jump Regions... A Region's Zones can be on the same machine, on a LAN, over the internet, or any mixture of the these :)

The proof of concept was 1 region with 10 Zones (Torque), 3000 mobiles (500 of which being active with 20 concurrent statistic altering effects running on them...)

It will work... now it's just work...

-Joshua Ritter
ActionRPG Revolutionary

#1
12/20/2002 (11:21 am)
Awesome Joshua. Can't wait to see this in action!
#2
12/21/2002 (5:27 am)
Wow, great, Josh!! Now the DayNight stuff works on my GF 4 Go, too! :) Looks amazing!!
Thanks a lot for this great extension!
#3
12/21/2002 (6:07 am)
It will be nice to see this in Action(rpg). Lots of solo work from you and the community will benefit to be sure. Good work Josh.