Game Development Community

Plan for Ted Southard

by Ted Southard · 12/12/2002 (8:10 am) · 3 comments

Soo, I took a few days to start working on the upgrade to my terrain editor for trueSpace, called trueScape v2. I thought it would take a month to code in some of the stuff I wanted, but it actually took about 4 days. Not bad, hehe ;)

I placed two functions in it that would make it capable of creating the heightfields needed by the TGE for landscapes. The first takes the heightfield(which is originally 400x400) and sizes it up to 512x512 and then cuts it into four 256x256 tiles that can be saved as png's or anything else. The second option let's you shrink the heightfield to 256x256 for a simple export of one tile. This ought to make it easier for the TGE guys using trueSpace out there.

Now, I've got Edge Turn working in trueSpace last night in my new plugin("gameTools"?). Gotta get the uncapped cylinders working completely, as well as the Edge Extrude, Non-planar face fixing, and maybe throw in a few exporters to good formats such as 3ds, and FBX. Maybe I'll throw a few more functions in this one too, because trueSpace could use a bit more help with poly-edit tools.

#1
12/12/2002 (8:16 am)
Thanks to your commitement to the trueSpace community. Edge extrude is shit-hot. Since I've been using LW, that is probably one of my favorite tools that isn't available in trueSpace.

Another good thing, "my other favorite LW tool" is Drag. It allows you to drag vertices around without actually selecting them. Meaning, you do not have to select the vertice, then select the move tool, then deslect the vertice, then do it all agian for each vertice. With drag, you just click the vertice, move it, click the next and move it, and so on..big time saver.

Keep us posted.
#2
12/12/2002 (8:22 am)
I think I can do that... One thing I noticed last night-to my annoyance, is that the API doesn't do a few things it's supposed to. When you Edge Turn, the old faces are still selected until you click the select icon. Otherwise, if you click on the control cage, tS crashes.

Okay, so "drag" is noted... ;)
#3
12/12/2002 (8:33 am)
The one thing I did not like about ts is the control cage. It always seemed to create problems for me. Like when you are editing in it, and it mysteriously deselects, so if you had made a mistake, you can't undo it.

Overall, though, I think ts is one of the best 3d apps, although under-rated that I have ever used. The interface is great, and it is fun to use, and is very powerful. It would really be great to see it being used here at GG. I hope MADCAP gets that dts exporter done soon.