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Plan for Ian Roach

by Ian Roach · 12/01/2002 (6:29 pm) · 0 comments

Well work is continueing well on our Stargate SG1 game.

Visuals

We now have a few new graphical enhancements in thanks to Josef.

Josef has added in his fractal sky code which makes the maps look all the more sweeter.

His resource for that can be found here.

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3525

We have now integrated Bendik Stangs fantastic grass code. That can be found here.

http://www.garagegames.com/mg/snapshot/view.php?qid=390

Below is the screenshot showing both effects.

[IMG]http://sg1.totalren.com/modules/Magnish/Gallery_folder/in_game/grass1.jpg[/IMG]

GamePlay

Josef has now added in our basic objective based gameplay. It works similar to Battlefield 1942 ticketing system gametype with each map having a number of capturable buildings.

We are also finalising a list of other gametypes to use.

Models

Nearly every weapon model is complete now , they just need animations and exporting.

We have a few vehicles being modelled as well and redoing a few older vehicles.

Player Models are being designed right now as well to replace our older placeholder models.

Website

We have recently moved our website across to a new host with a nice new design. The forums are running quicker then ever and we recieving a heap of views everyday.

The new website url is http://sg1.totalren.com

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We are still looking for an animator or a modeller who has good knowledge of exporting for torque. We have had alot of models not exporting correctly as well as a few texture issues.

If anyone would like to help out in that area please email me at iroach@erggroup.com or visit our website.