Game Development Community

Plan for Jerane Alleyne

by Jerane Alleyne · 11/27/2002 (6:20 am) · 0 comments

Wasn't able to make it to IGC, so I'm shooting for next year. I hope to have something nice to show by then :)

Work continues to go forward. For some time I was unable to get on the Garagegames site, CVS server, or the master server to play online. Thankfully, it all seems to have cleared up. It was keping me from doing proper testing, so now its good to have it back.


General Progress
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Had to shirk my art responsibilities for a while to concentrate on a few other tasks: doing an overview report on the latest build of our game, updating our progress chart on what work has been completed, setting up the next set of milestones, and bringing in a few new people. With some new artists on board, all that remains is to snag a programmer, or two :)


Creative Progress
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We added 2 new artists, one working on some graphic design properties such as wallpapers and custom fonts, and our other artist working on player models for 2 of our 4 races. Probably by the middle or late december I'll put up some shots of the great work the artists have done recently.

I'm now just getting back to my art duties after working on the long overdue profile and inventory system. I've already started revamping some animation, putting in new ones for new sequences we'll be adding. Besides some skinning and texture designing, I need to put together the replacement map that incorporates some of the work completed by our briefly appointed map designer. While it would be nice to have a level designer on board, it is probably too soon to have one now...but for those interested in what we need, you can check here.

I believe that I can also close down our request for more artists, but it might be good to have one more depending on things down the road...


Programming Progress
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After completing a crude, yet functional player profile system (for a players' personal information, and to set up their race and specialty) and inventory (based on the specialty and race of the player), one of our programmers was able to pull off the horrendous task of updating our code to the new 112 torque version. Apparently, he noted a problem with the code used for our healthbitmap gui, and commented it our for the time being. I'm going to inquire about this to hopefully get some answers. Before I touch the new version, I'm trying to test out the previous version for some changes I made to the player spawning script, to ensure that players spawned with the weapons and player model of their choice based on their profile and inventory choices. I also need to ensure that when this is all refined, we can properly prevent players from cheating, although it looks pretty secure now.

Well, there's other stuff, but nothing you need to know :)
Now its time to do soem cooking for tommorrow's Thanksgiving...gotta go to the family's place this year.

Hope you guys have a good Thanksgiving!