Game Development Community

dev|Pro Game Development Curriculum

Plan for Aaron Haugh

by Aggrippa · 11/04/2002 (9:22 pm) · 3 comments

I never thought I would see the day when TFW would have (or would be ready for) additional members but that day has arrived!

Firstly IGC was such a great experience for me I cant fully put it into words. Meeting everyone and being part of the community in a face to face fashion was such a nice change. I think above all of the great experiences at the IGC was the opportunity for me to get out of my little TFW microcosm and achieve a new perspective on things. I was driven to succeed before, and now I'm ready to spontaniously combust from sheer manic energy. It's great :)

I am also deeply honored to announce the new additions to the TFW cause. Jason Sharp, Kirk Alberts, and my long lost brother Bryce Haugh. I'm being perfectly honest when I say I'm at a loss for words to describe how good these guys are at everything they do. For those of you that were at IGC Kirk and Jason were the creators of the Battery screen shots being shown. It's great to have you all on board guys!

Plans for the near future? To get things streamlined for sharing information.

TFW. FPS Mecha Combat FULL TILT!

#1
11/05/2002 (1:50 pm)
Good luck !!! Or something like that... 8p
Good catch... (who caught who ?? ;))
#2
11/05/2002 (2:44 pm)
NICOLAS!!!... that crazy french canadian dude?...almost getting us kicked out of that bar in the Ramada with the dirty dancing cowboys?...we'll never forgive you for that one =) HAHA...hope you made it back home to Canada safe and sound...

As far as who caught who. When we sat down together and were talking about what we were working on, Aaron, Jason and I saw so many similarities in our influences; books, cartoons, movies etc and what we felt was important in a game, and what we wanted to bring to our individual games that it was frightening. Nearly every concept and idea that we brought up was nearly identical. It basically felt like we were two teams working on basically the same game. The only thing that varied was visual. Aaron's project being deeply interwoven with an anime/cartoonish flare and Jason and my concept being more a more 'realistic' sci fi military theme.

The more we talked, the more Jason and I loved Aaron's vision, and the freedom it would give us graphically and creatively. In the end, it really only seemed natural that we collaborate. Then as we got the chance to hang out throughout IGC we just had such a good time together that we knew it had to be...I hate to say it was destiny or something so sappy as that but, I can't ignore that notion that something brought us together from the moment that we arrived in Eugene for IGC.

We are so excited to be working with Aaron and feel strongly that great things are going to happen with TFW. Expect to see some results of our union soon...
#3
11/05/2002 (8:54 pm)
Ahhh good times, good times. I still owe you a beer Nicolas. Video footage of that night would have been priceless LOL.