Game Development Community

Plan for Jerane Alleyne

by Jerane Alleyne · 10/14/2002 (9:27 pm) · 0 comments

Odd things have been going on of late...

I've been having trouble getting on to GG's site from my Earthlink ISP, so I've been reduced to using Netzero til I figure out what's wrong. Couldn't be at a worse time since I'm getting into scripting...


General Progress
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Unfortunately I won't be making IndiegamesCon this turn around...got the real folk blues here, so things need tending to. Been trying to organize how the inventory and player profile system should work in script as I write it out. The trouble getting on GG's site is becoming more distracting tho, as it extends to game hosting and logging on CVS. I really want to clear this up before I move on to more work :(

We lost a few members recently, but as our lead programmer said, "it is the nature of the beast in this line of work"...right before he left for parts unknown. At least he'll be back soon ;D


Creative Progress
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Recently finished a few new weapons remodels and skins. Still need some fine-tuning with animations and other additions, such as sounds, but do they're job for the time being. Since I've been working on scripting, The others artists are handling the art duties. Finished a construction crane for our map purposes, and finishing up on a heavy air transport, that we hope to use an AI troop carrier if plans go well...

We've recently had a map maker come in and give us a few nice new thigns, but unfortunately real life issues stepped in and he had to go. We are still in for a level designer, but it really can wait until we are farther along.

We're also looking at a few new possibilities with some new artist applicants, so that is always good :)


Programming Progress
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Things still going slow here, with some of our programmers getting resettled after dealing with assorted hijinx. I've been trying to pick up the slack with getting into the scripting sode, celaring up a few old issues, and adding some features that should have been completed. I haven't programmed in years, and my brain hurts from trying to think like a programmer again..I hate semi colons :(

There was a small bug with player scoring, which was fixed pretty easy. Currently looking at our player profile system, and the consequent inventory open to a player based on their specifc race and specialty. I'm trying to look at the best way to save a profile (most likely by creating a unique script file), and within the profile, creating the listing for custom configurations for the player and saving them.

One of our other programmers is currently tackling another issue thats a lead-in to the inventory system. We are currently trying to allow the player to spawn with their chosen weapons and player type before the game begins (before connecting to a server), and while this is successful, there is an unusual amount of lag for the player clients. Not only that, but should the player leave the server and come back, the lag disappears. Hoping we get this bug solved soon.

Well, thats all for now. Hope you guys have fun at IndiegamesCon. I'll be there in spirit, but otherwise sleeping and holding on to all the extra cash I can...