Plan for Joshua Johnston
by Joshua Johnston · 10/07/2002 (5:52 pm) · 0 comments
As work on The Necropolis Project continues, slowly but surely, Corvidae and I have decided to open a second project to run concurrently with TNP development. This project will either be a Global Domination Partners project with which to either make a few dollars someday, or a community project with a quasi-anarchic design philosophy and process. The choice is up to other Torque developers.
If enough interest in the plan I'm going to outline below is shown, more detailed information regarding the project will be revealed as the design document is created. If not, we'll just tinker along with it quietly until it suffocates or thrives on its own.
Now, on to the plan.
"Rules of the Road: Showdown in Corsicana" is a concept in homage to the Car Wars roleplaying and combat game created by Steve Jackson Games. The basic premise is simple: Three factions with armed vehicles try to blast the living hell out of eachother on the streets of Corsicana, Texas. Each faction would have a selection of vehicles to choose from, and objectives to complete based upon the success or failure of the last mission. Over the coursee of a game, one faction will achieve total or partial victory above the rest.
The innovation I would most like to see succeed in this project, is the development method. I would like for several groups of developers to take turns one or two weeks at a time, round-robin style, with almost complete autonomy in the development process. A team would get the latest revision of the design document, most likely discussed and agreed upon VIA IRC, and be given the allotted time to implement any features they possibly can into the engine before passing it on.
In order to preserve the security of GarageGames' Torque souce code, each group would be required to only share the altered files using either a 'diff' between clean and compiling code bases, or some other method agreeable to GG.
So, what do people think?
If anyone wishes to discuss the idea, I can sometimes be found on the GarageGames IRC channel as "TellarHK".
If enough interest in the plan I'm going to outline below is shown, more detailed information regarding the project will be revealed as the design document is created. If not, we'll just tinker along with it quietly until it suffocates or thrives on its own.
Now, on to the plan.
"Rules of the Road: Showdown in Corsicana" is a concept in homage to the Car Wars roleplaying and combat game created by Steve Jackson Games. The basic premise is simple: Three factions with armed vehicles try to blast the living hell out of eachother on the streets of Corsicana, Texas. Each faction would have a selection of vehicles to choose from, and objectives to complete based upon the success or failure of the last mission. Over the coursee of a game, one faction will achieve total or partial victory above the rest.
The innovation I would most like to see succeed in this project, is the development method. I would like for several groups of developers to take turns one or two weeks at a time, round-robin style, with almost complete autonomy in the development process. A team would get the latest revision of the design document, most likely discussed and agreed upon VIA IRC, and be given the allotted time to implement any features they possibly can into the engine before passing it on.
In order to preserve the security of GarageGames' Torque souce code, each group would be required to only share the altered files using either a 'diff' between clean and compiling code bases, or some other method agreeable to GG.
So, what do people think?
If anyone wishes to discuss the idea, I can sometimes be found on the GarageGames IRC channel as "TellarHK".
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