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Plan for Minako

by Minako · 09/13/2002 (2:50 pm) · 13 comments

Natural Selection, our FPS project is currently seeking additional people to join. It's being done as a final project for my game design degree here at Cogswell in Sunnyvale, CA. Our design is already settled on and we have a small staff, but are looking to expand. People with all skills are welcome (obviously, some skills are needed more than others.) We're doing our modeling and animation in Lightwave, and prefer to stay all in one package, but we'll be flexible as needed.

The game is set on Earth, some fifty years into the future. Cybernetics has been discovered and adapted en masse, to the point that it's redefined militaries in as signifigant a way as gunpowder did centuries ago. Infantry are no longer expendable troops, each now has easily the power to take on any modern tank. They've in a few short years gained power over nearly the entire world. Only a few humans oppose them. They feel the path for humanity to progress is not through insertion of technology into themselves, but through inner discovery. They've managed to discover their own internal energy and how to harness it in some limited ways. A select few have managed to even learn to transfer their soul energy to others, allowing themselves to possess others anywhere in the world to turn the tide of battle in their favor.

Basically, the gameplay is going to be humans with speed on their side versus cyborgs who love big weapons that have oodles of spalsh damage. Players will play 'generic' style soldiers and select two or three weapons at the start of the game and always will spawn with them. Players can change weapons in the game at weapons stations in their base if they're willing to 'buy' them. Points for a team are stored in a 'bank', players can't spand more than the ammount of points they've earned for their team. Any points spend are deducted from the team total. Also, at the start of the match ,teams can elect to spend points in advance (they'll start with a negative team total) to buy special characters. Special characters will appear as an item in the home base, touch it and you become that character (mesh and all that changes.) Special characters will have powers well above and beyond normal characters. They're meant to be the super hero types (not in look, in effect) that can turn the tide of battle for their side. Obviosuly, killing one is a lot more points that if you just shoot Johnny Soldier too. Gameplay is a combination of gameplay types that should create an objective based style of gameplay. Players will have to capture and hold two points to do something like open a door or extend a bridge to get at a target to destroy for points. Also, teams can score points by traditional capture the flag style gameplay (I love CTF, even if it is everywhere.) When a team scores enough points, a door in their base opens with a bomb. A player has to take the bomb into the enemy base, set it and it goes *boom*, winning the map for that team.

Natural Selection's gameplay is also designed to extend beyond just one map. When we play FPS games, we always have our map list that we play. Our favorite maps we know, we love to play all the time, and we think we're not alone in this behavior. Natural Selection will have what we call the War System. Wars will consist of a pre-packeaged set of maps with one team ultimatelly winning the entire War. After a map, the next one will be selected based on who won. As the war progressed, the maps will be increasingly unfair. Losing teams will have more and more advantages, as they are being pushed back to their home base. The maps will be set up in a tree like structure, obviously. To win a war, a team has to win the final map in one of the branches of the tree.

Now, the staff we're looking for...

First off, we need additional programing staff (our head programer's gone back to school just this term and it's really eating into his free time to work on the project.) The programing task list we have at this point is this:
Scripted events
Events for Capturing
Events for Bombing
Events for Destroying
Events for Dominating
Point System
Points for killing players
Points for killing special characters
Points for completing objectives
Flight / Jetpack
HUD (ammo counter, health and energy bars, etc)
Inventory (2-3 weapons at a time only)
Weapon selection before a map
Weapon selection during a map
Location based damage
War system
Special character possession
HUD Navigation Aid
Special character powers (fast dash, short range LOS teleport, telekinetic push)

We're also looking for modelers. The human side is ok in terms of model development, but the cyborg side is not. The cyborg description we've got as a guide to model from is this:
Cyborgs, despite ther high technology have a very rough look about them. At first glance one would think they were refugees from a Charles Dickens novel based on their apparent level of technology and grooming. The metals they are constructed out of are poorly maintained and even rusted and rather than advanced components like hydraulics instead there are gears and chains to move components and hold others together. The flesh of cyborgs is a necessary evil and treated as such. Scars, burns and areas of gangreen are the norm. In many cases the flesh barelly looks human anymore, so littered with scars, open sores and partially melted areas.Flight systems are seperated into several thrusters. Up to 8 per cyborg, one per shoulder, two hip, one per calf and one per piece of extended shoulder armor are used to move these massive amalgamations through the air.

Weapon design and modeling seems ok, but if anyone really wants to help with that, we can give them info on what weapons still need to be done.

We have a lead animator, but anyone willing to help is much appreciated there. Our animation lead is out of town for the next week and a half or so, but anyone interested can contact me and when the animation lead's back I'll pass things on to him.

We're also looking for level design people. We're looking to build San Fransisco 50 years in the future as our test level. Obviously, there's a lot to do there. Not just the terrain, but the main landmarks, and a bunch of buildings to put in, as well as little things to that are needed to make it look real, lightposts, some parked cars, little trees, etc. This will eat a lot of time, and we could defiantelly use some more people here.

That's the main things we need, primarily programming staff (this is by far our largest need), as well as modelers and texture artists. Anyone interested can just reply here or mail me at minako@asia.com We don't have a web site at the moment (to date all the staff know each other in real life, so there hasn't been a huge need), but we'll put one up soon. (really ^^;)

#1
09/14/2002 (7:48 am)
Just so you know theres already half-life mod called Natural Selection, so you might want to change the name of your game (or not, just wanted to make sure you knew about it)
#3
09/14/2002 (4:02 pm)
Hmm, interesting. Facy site, if on the slow side. Hadn't known of it before. Anyway though, the name's not the biggest thing here, getting the work done is. Name's just that, easy to change if we all decide (on the team that is) that we want to.
#4
09/14/2002 (4:14 pm)
It's not a matter of wanting to, it's having to. They are or have trademarked the name.
#5
09/14/2002 (7:44 pm)
Um, that's not really the point here. The point of all this is trying to get more staff, the name is totally irrelevant at this point.
#6
09/15/2002 (12:33 pm)
In response to the name trademark comment by Jim, it has been my understanding that names for movies, books, and games can't be trademarked. I've heard this several time though not directly from a Lawyer. My quick search online seems to support my position.

Some online documents:

trademark - www.cfpca.wayne.edu/faculty/wright/FPC502/08.%20Superman%20--%20Trademark%20and%...
Parody and trademark - patentfla.com/articles/trademark_parody.htm

"Ref 380. Can I secure legal copywrite protection of a movie title (and thus be in a position to sell such title) by attaching it to a low budget video production, the express function being simply to secure such protection for purposes of selling the title?
Response to Ref 380. One cannot copyright a title. In some instances titles may be protected under the laws of unfair competition or trademark law.

Mark Litwak"

Thus, though IANAL, it seems that you do not have to change your game title due to trademark issues.
#7
09/15/2002 (12:36 pm)
double post, sorry. I have a lot of trouble posting to GG.
#8
09/15/2002 (12:52 pm)
I think you need to read a little more closely. You can trademark the name of a product, which will protect it against others using it in the same market. That's why I can't go out and name a game Half-Life, or Quake. I could, however, write a movie called "Quake" or "Half-Life," as they are two different industries. It all depends on the lawyers, too. The law pretty much holds that you can use the same name as something else, so as long as it's not in competition with the original name. For example, naming a company "Dell Foods" or something. But then again, the lawyers will be on your ass and most likely will win the case anyway. It becomes a matter of who has the most money, really.

Long story short, the "Natural Selection" team can trademark their name/logo and use it in court against anyone trying to make a game with the same title. This is why people should really research a name before they go about wanting to use it.
#9
09/15/2002 (2:22 pm)
Dude, this is a student project, not a for profit venture. There's almost always neat exceptions for that. And why has this turned into a legal discussion on the ins and outs of what I can or can't do?...
#10
09/15/2002 (2:45 pm)
Jim,

You say that I need to read more closely, could you supply a quote showing what I missed? I assume you're saying that I misread the articles that I linked to, since I don't see any other material referenced here. If you can find any other credible documents online, please link to them. In the meantime, here is another choice quote from those articles supporting my position:

Quote:From the first days of television, series titles attained legal status as trademarks, unlike titles of books or movies which were not copyrightable and were considered "detachable" parts of the work. The series title represents an ongoing product, a movie title is just a name or description of a single product.

Here I equate movie title with game title, as they are both descriptions of single products. It appears that you cannot copyright or trademark a title of a movie or game, and you can only trademark the name of a television series because it is an ongoing product.

Did you by any chance happen to read that article before replying?

I agree that the "Natural Selection" team can trademark their Logo, as is reasonable. They cannot trademark or copyright the title.

As far as I can tell, not being a lawyer, it seems that you can release a game with the same title at the same time and be okay. Of course, you'd better be very careful not to step on their copyrights.

As for the issue of 'crushing you with their wallet and lawyers', that can be a problem. However, the truth is that you don't have to spend a fraction of what they do to win the case since it seems that their case would be without merit. Hopefully you could get it thrown out of court immediately. If you have no money, you're screwed. I don't think that the "natural selection" team is going to do any such thing.
#11
09/15/2002 (2:49 pm)
I've already started a forum thread for this topic, www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=7158

Sorry that this is all in your .plan Minako, it doesn't really have much to do with you as I doubt that you'll have problems.
#12
09/15/2002 (4:48 pm)
Um, any legal types up to doing other work for the project? ^^; Seriously, it's an interesting debate honestly. Not quite what I wanted, but it actually is interesting to see the legalities (but to be brutally honest, even if it were illegal, for a student project I probably wouldn't make a ig effort to change the name just because it's not ever gonna see public release probably). Still though, anyone wanna do some non-legal work for the team?

Minako
#13
09/15/2002 (4:57 pm)
David, I see you're a programer, a good one you say with some experience. I didn't see an e-mail for you, otherwise I'd have sent this, but are you interested in doing some coding for us? Even if it's not like join the project and do super big stuff, even just little help here and there would be great. I'm told our tak list has a lot of simple stuff on it, but us poor artists can't do even that. Interested in talking about it? My mail's minako@asia.com Lemme know.^^

Minako