Plan for Ian Wheat
by Ian Wheat · 08/23/2002 (11:44 am) · 2 comments
I have decided on a somewhat different idea for creating a storyline and world for my game design.
Over the past 2 weeks i've been thinking up the basics and designing a game world that yesterday and today i've been building a sort of MUD for... it's not really a MUD though since it's all PHP and MySQL based.
The game will be played much like D&D but very simply; each player just types out a role-play as a short story and submits it and it's stored in a SQL database then the game lord (myself and a couple others) read it and make necessary actions and tell the players what the NPCs have done because of this RP. Also the game lord(s) decide how much skill/exp the player gets and whatnot.
My point in doing this is to encourage creative writing amongst younger people... and the game lords will be poking the story along in a general direction but I hope that the players will run with it and then i'll have a story developed beautifully and a great game world to develop in Torque.
~ian wheat
Over the past 2 weeks i've been thinking up the basics and designing a game world that yesterday and today i've been building a sort of MUD for... it's not really a MUD though since it's all PHP and MySQL based.
The game will be played much like D&D but very simply; each player just types out a role-play as a short story and submits it and it's stored in a SQL database then the game lord (myself and a couple others) read it and make necessary actions and tell the players what the NPCs have done because of this RP. Also the game lord(s) decide how much skill/exp the player gets and whatnot.
My point in doing this is to encourage creative writing amongst younger people... and the game lords will be poking the story along in a general direction but I hope that the players will run with it and then i'll have a story developed beautifully and a great game world to develop in Torque.
~ian wheat
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#2
well, i'm hoping that my PHP system removes some of the slowness and decreases the headaches... and i'll definetely have one or two other GMs. (can I use that title or is it trademarked with D&D? =)
08/24/2002 (4:39 am)
sounds like fun, Grant =)well, i'm hoping that my PHP system removes some of the slowness and decreases the headaches... and i'll definetely have one or two other GMs. (can I use that title or is it trademarked with D&D? =)

Grant
It was LOTS of fun. Well, for me anyway, as GM.
There were two main problems with it though:
(a) it was slowwwww. Admittedly though, turns didn't last more than 30 seconds.
(b) it got really confusing trying to keep track of which players could detect the actions of other players. You had to read everyone's actions first, to get a general idea what was going on, then play a large chess game, moving people around while making sure everyone else within sight/hearing range was updated. Even with ten players it was a mission.
But even with the problems, it was still heaps of fun :D
Keep us updated :)