Plan for Doyoon Kim
by Doyoon Kim · 08/07/2002 (9:59 am) · 12 comments
I uploaded a demo of the grass/foliage so you can try it out.
www.crimeforce.com
Press F5 to fool around with different settings.
www.crimeforce.com
Press F5 to fool around with different settings.
About the author
Recent Blogs
• Plan for Doyoon Kim• Plan for Doyoon Kim
• Plan for Doyoon Kim
• Plan for Doyoon Kim
• Plan for Doyoon Kim
#2
I really like how you have the options working with that F5 key. btw I just looked at it at work with my lousy PIII-800, with a Matrox Millennium G400 and it worked fine. I can tell it slows down, but it doesn't run fast on this system to begin with. I'm sure it will work great on a real gaming system.
08/07/2002 (10:59 am)
Very cool! I really like how you have the options working with that F5 key. btw I just looked at it at work with my lousy PIII-800, with a Matrox Millennium G400 and it worked fine. I can tell it slows down, but it doesn't run fast on this system to begin with. I'm sure it will work great on a real gaming system.
#3
08/07/2002 (11:21 am)
Your demo displays the player model in first person view; when you look down you can see your hands and feet. How did you do this?
#4
08/07/2002 (11:26 am)
Mike, there's a setting in the player datablock that allows you to render the player.
#5
08/07/2002 (11:28 am)
Oh I didn't realise that. Thanks a lot.
#6
-David
08/07/2002 (11:33 am)
Looks good, even on my Pentium II-400 w/ GeForce 2 MX. On "Grass Fest", with no modifications, I was seeing FPS of 15-20. Hardly *great*, but not bad considering the hardware.-David
#7
Here's a screenshot:
http://www.planettribes.com/images/image.asp?news/crimeforce/grass.jpg
08/07/2002 (5:14 pm)
Runs EXCELLENT on my Athlon 1.4 Ghz and GeForce 3 with 512 megs of ram under WinXP Pro.Here's a screenshot:
http://www.planettribes.com/images/image.asp?news/crimeforce/grass.jpg
#8
08/07/2002 (5:24 pm)
lol, cool. I see you found the 'create dummy' button. :)
#9
Just one thing to keep in mind. When you spawn about 50 of them, DO NOT walk in front of them. You end up dying rather quickly.
More pictures can be found here:
http://www.forumplanet.com/PlanetTribes/topic.asp?fid=5049&tid=763700
08/07/2002 (5:33 pm)
Yep, I had fun running them over too ;)Just one thing to keep in mind. When you spawn about 50 of them, DO NOT walk in front of them. You end up dying rather quickly.
More pictures can be found here:
http://www.forumplanet.com/PlanetTribes/topic.asp?fid=5049&tid=763700
#11
Ran great on my 1.5ghz P4, Quadro4 900XL.
08/08/2002 (8:23 am)
This is awesome. I haven't had any time at all lately for GG stuff (though I have been busy with some cool realtime work - check it out), but I just had to test this.Ran great on my 1.5ghz P4, Quadro4 900XL.
#12
- On the sway hack, just move the tops of the grass, not the bottom (I'm sure you've thought of this one :) )
- Alpha out the bottom of the grass near the player towards the ground so as to remove the sharp grass/ground edge when looking down.
- Get the light intensity of the ground point on which the grass sits.
- Extend the possible visible distance of the grass by reducing the density of the rendered grass farther away from from the player.
08/08/2002 (11:43 am)
Very cool demo! Grass makes a huge difference in the feel of the terrain and in the perceived speed of movement over the ground. Some ideas:- On the sway hack, just move the tops of the grass, not the bottom (I'm sure you've thought of this one :) )
- Alpha out the bottom of the grass near the player towards the ground so as to remove the sharp grass/ground edge when looking down.
- Get the light intensity of the ground point on which the grass sits.
- Extend the possible visible distance of the grass by reducing the density of the rendered grass farther away from from the player.

Torque Owner Mike Stoddart