Plan for Troy Cagle
by Troy Cagle · 06/21/2002 (9:46 am) · 0 comments
The story board will all take place offshore on fixed platforms, drillships, tankers, etc... The object of the game is to prevent international sabotage... Counter spies will travel from ship to ship surveying cargo and planning attacks while maintaining cover as engineers, Captains, deckhands, etc... Missions can include blowing up portions of enemy ships either under water or from within, etc... Cargo can be captured and used. Ships can be captured and used to take out other enemy ships or ports(the grand daddy level). Players can jump from ship to ship using varoius methods including the use of helicopters, life boats, zodiaks, speed boats, scuba gear, and submarines. A wide range of weapons will be available at various levels including plastic explosives, RPG's, etc... The divine goal is to capture the drillship with secret nuclear missle launch facilities on board and prevent launch. All subject to change...
a) Develope 3D graphics for my game while helping others with theirs... (already a good start)
b) Develope Storyboard...
c) Develope music score for levels...
d) Have wife (programmer of C++ and more) and others assist in developement...
e) Split rights fairly.
a) Develope 3D graphics for my game while helping others with theirs... (already a good start)
b) Develope Storyboard...
c) Develope music score for levels...
d) Have wife (programmer of C++ and more) and others assist in developement...
e) Split rights fairly.
