Lights in WorldCraft
by Matt Droll · 06/12/2002 (2:07 pm) · 6 comments
Lights in WorldCraft
Here some short descriptions for placing and configure the most used lights in WorldCraft.
omni_light
Probably one of the most important lights for a basic map. It is just a
Here some short descriptions for placing and configure the most used lights in WorldCraft.
omni_light
Probably one of the most important lights for a basic map. It is just a
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#2
I'll have to take a look...
Thanks,
Scott
06/16/2002 (10:01 am)
I haven't played around with the lighting in Worldcraft much because I thought only the omni was working. Good Resource...I'll have to take a look...
Thanks,
Scott
#3
hey, you're welcome!
*g*
Matthew
06/19/2002 (12:07 pm)
well, that's what I thout too, but especially the spot and the flickes can be very usefull! There are also a light_runway and a nobe (?), but these two I haven't get runnig yet.hey, you're welcome!
*g*
Matthew
#4
08/26/2002 (2:15 am)
good work @matthew
#5
It would be great if you could expand on it a little further, specifically for when these lights are implemented in torque maps and such.
08/03/2003 (3:59 pm)
Nice tutorial.It would be great if you could expand on it a little further, specifically for when these lights are implemented in torque maps and such.
#6
07/26/2004 (10:46 am)
If anyone is still using this at all, its actually slightly incorrect. omni_light and spot_light, should actually be: light_omni and light_spot I believe. 
Torque Owner Matt Droll