Plan for Frank Bignone
by Frank Bignone · 05/07/2002 (9:11 am) · 3 comments
News
I thought I should post a new plan concerning Dog of Prey. As you have maybe noticed, our public website is quite dead since March. Do not be afraid, we are still alive and I can say you that our private forum is very active. Moreover, our webmaster is making a new website with php nuke, and it should be soon available.
May Coding / Arts Party
May will be a very tough month for our coders/artists as we want to release DoP next month. I just finished today coding for our missile (with locking system), and we get new nice sketches for incoming maps (for example, next pic is a new plane concepts done by Brad)

Sound
We will soon put SFX into DoP. Our Music/SFX Designer ask me lot of question. If some of you have already put SFX in your game, do you have some tips on how to mix some sounds to have nice effects (like different picth for thrust sfx, ...) ?
I thought I should post a new plan concerning Dog of Prey. As you have maybe noticed, our public website is quite dead since March. Do not be afraid, we are still alive and I can say you that our private forum is very active. Moreover, our webmaster is making a new website with php nuke, and it should be soon available.
May Coding / Arts Party
May will be a very tough month for our coders/artists as we want to release DoP next month. I just finished today coding for our missile (with locking system), and we get new nice sketches for incoming maps (for example, next pic is a new plane concepts done by Brad)

Sound
We will soon put SFX into DoP. Our Music/SFX Designer ask me lot of question. If some of you have already put SFX in your game, do you have some tips on how to mix some sounds to have nice effects (like different picth for thrust sfx, ...) ?
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
#2
If you don't have it already, get SoundForge XP (or tell your sound engineer to get it). It's an awesome tool for making sounds, and it's easy to use. Sure beats Sound Recorder. :)
Hope that helps...
05/07/2002 (12:12 pm)
For thrusting sounds, record them off a movie or some kind of media with the sound you want. To make it thrust, just create a fade-in for the first 3/4 of the sound, while at the same time raising the pitch (not to full pitch, maybe about 1/4 of the way up gradually, or else it'll end up sounding like a kettle full of steam...). The last 1/4 of the thrust should remain the same (full throttle). If you don't have it already, get SoundForge XP (or tell your sound engineer to get it). It's an awesome tool for making sounds, and it's easy to use. Sure beats Sound Recorder. :)
Hope that helps...
#3
BTW, our SFX designer has bought a very nice library of sounds and did already some nice sound for the plane. Only problem is for me to mix some of the sound directly in Torque. I, or one of our coder, need to look more in detail at the sound support in torque.
05/07/2002 (1:23 pm)
Thx for the tip.BTW, our SFX designer has bought a very nice library of sounds and did already some nice sound for the plane. Only problem is for me to mix some of the sound directly in Torque. I, or one of our coder, need to look more in detail at the sound support in torque.
Alexandre "Aldo" DOUMENJOU
It's kicking ass !!!!
I can't wait to see it's 3D model !!! :)